Are you ever going to fix 4* Cyclops?

DrStrange-616
DrStrange-616 Posts: 993 Critical Contributor
edited February 2016 in MPQ Suggestions and Feedback
I know, I know, post this in the bugs forum. There's a thread there that's 2 months old. No red response. Maybe they're too yellow. icon_razz.gif

But seriously, what the heck?

Comments

  • sinnerjfl
    sinnerjfl Posts: 1,275 Chairperson of the Boards
    Looks like they just gave up ever trying to fix, told Customer Support to says it's a feature judging by that CS reply that was posted.

    Ridiculous.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    sinnerjfl wrote:
    Looks like they just gave up ever trying to fix, told Customer Support to says it's a feature judging by that CS reply that was posted.
    The only thing I could tell from that cs response is that they've got people in cs who know nothing at all about the game and can't even do a coherent job of faking it.
  • dider152
    dider152 Posts: 263
    You know, it would help if you actually posted what the problem was.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    dider152 wrote:
    You know, it would help if you actually posted what the problem was.
    Help who? We keep hearing that the devs read the bugs forum, so, like the OP said, they've had 2 months to see us complaining about it over there, and should know all about the problem by now.
  • cyineedsn
    cyineedsn Posts: 361 Mover and Shaker
    Actually reporting or discussing a bug in general is the fastest track to being moved to bugs, where it will be read by the devs and then ignored, never to be heard from again.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    cyineedsn wrote:
    Actually reporting or discussing a bug in general is the fastest track to being moved to bugs, where it will be read by the devs and then ignored, never to be heard from again.
    I saved the mods a step by posting the original thread there directly. That's why I'm their favorite.

    But yeah, no one ever looks there. That's why this thread got more upvotes in 2 minutes than mine got in 2 months.
  • DrStrange-616
    DrStrange-616 Posts: 993 Critical Contributor
    sinnerjfl wrote:
    Looks like they just gave up ever trying to fix, told Customer Support to says it's a feature judging by that CS reply that was posted.

    Ridiculous.

    That response was authentic frontier gibberish.
    dider152 wrote:
    You know, it would help if you actually posted what the problem was.

    His yellow is supposed to generate tiles in the strongest color (displayed in game) but it doesn't always. It's wonky and random. Here's the other thread: viewtopic.php?f=9&t=35970
    cyineedsn wrote:
    Actually reporting or discussing a bug in general is the fastest track to being moved to bugs, where it will be read by the devs and then ignored, never to be heard from again.

    Yes, I know. That's why I posted. The bugs thread is already being ignored.
  • sinnerjfl
    sinnerjfl Posts: 1,275 Chairperson of the Boards
    *bump* Upvote the OP so this turns green
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    Moved to Suggestions and Feedback.
  • amusingfoo1
    amusingfoo1 Posts: 597 Critical Contributor
    Bumping this from finally having run into this recently (a lot; odd that I didn't run into it earlier, as I've been a heavy user of Cyclops since his release). It tells me it'll give me the color I expect, but when two are tied, I will get some combination of the two (i.e.: maybe neither, maybe both, or maybe one of the two).