Who ever designed this one element is a genius!
Has anyone noticed that every time the AI has an opportunity to match 5 in a row in an L-shape, they match 4 instead? This is obviously by design, and I love it. It definitely cuts down on the frustration that playing against the AI in previous Puzzle Quest games could provide. All I wanted to say is whoever made this decision is a genius and should be commended
0
Comments
-
Old news dude. When you realize that the ai gets an unfair amount and size of cascades then you'll realize the ai isn't so cool0
-
I brought this up a while ago. Pictures and everything.0
-
Typhon13 wrote:Old news dude. When you realize that the ai gets an unfair amount and size of cascades then you'll realize the ai isn't so cool
It's probably not as often as you think.
A study/playtest (I forget which) done years ago suggests the player needs at least twice as many "lucky cascades" in order to feel they're getting the same amount the AI does.0 -
Dragon_Nexus wrote:Typhon13 wrote:Old news dude. When you realize that the ai gets an unfair amount and size of cascades then you'll realize the ai isn't so cool
It's probably not as often as you think.
A study/playtest (I forget which) done years ago suggests the player needs at least twice as many "lucky cascades" in order to feel they're getting the same amount the AI does.
connect nearly 20 of the same color in one shape
make several critical tiles
take over 10 seconds for the falling cascades to end.
Also, their cascades often come from above the board, I almost always have to plan mine with what's on the board, and I almost never get lucky stuff fall from above the board. So yeah, their programmed to get more "lucky" cascades.0 -
If you change your playing habits, you can get cascading matches like the AI.0
-
Typhon13 wrote:Bugpop wrote:If you change your playing habits, you can get cascading matches like the AI.
If I state it simply, it doesn't really tell you anything. Simply put: Match tiles that will cascade, or likely to cascade, instead of matching tiles you want. Your first move is often an opportunity to get a pretty good cascade. It's unusual for me not get get at least 6 AP in the first move.0 -
Bugpop wrote:Typhon13 wrote:Bugpop wrote:If you change your playing habits, you can get cascading matches like the AI.
If I state it simply, it doesn't really tell you anything. Simply put: Match tiles that will cascade, or likely to cascade, instead of matching tiles you want. Your first move is often an opportunity to get a pretty good cascade. It's unusual for me not get get at least 6 AP in the first move.
Yeah, I recently figured this out and you're right. To really have more wins, you need to plan ahead much like in chess instead of going for easy and quick fix.0 -
Bugpop wrote:Typhon13 wrote:Bugpop wrote:If you change your playing habits, you can get cascading matches like the AI.
If I state it simply, it doesn't really tell you anything. Simply put: Match tiles that will cascade, or likely to cascade, instead of matching tiles you want. Your first move is often an opportunity to get a pretty good cascade. It's unusual for me not get get at least 6 AP in the first move.
On a somewhat related note has anyone ever realized how off the original topic these threads get? I realize this one was my fault, but eventually every thread seems to go off on some vaguely related tangent.0 -
Typhon13 wrote:The ai definitely gets LARGER cascades, even if them getting more cascades is debatable.
You just notice things that hurt you more than ones that help you. This is especially true if your cascade ends the battle and throws a lot of its usefulness at dead enemies.
Edit: http://en.wikipedia.org/wiki/Negativity_bias0 -
Typhon13 wrote:Bugpop wrote:Typhon13 wrote:Bugpop wrote:If you change your playing habits, you can get cascading matches like the AI.
If I state it simply, it doesn't really tell you anything. Simply put: Match tiles that will cascade, or likely to cascade, instead of matching tiles you want. Your first move is often an opportunity to get a pretty good cascade. It's unusual for me not get get at least 6 AP in the first move.
On a somewhat related note has anyone ever realized how off the original topic these threads get? I realize this one was my fault, but eventually every thread seems to go off on some vaguely related tangent.
It's not always going to work, but the AI doesn't always seem to get cascades either. I've seen the AI miss several obvious opportunities for cascading matches. I'm not sure why that happens/0 -
If I had to guess, the AI for MPQ is the very similar, if not the same as, the AI for the previous games, which used different matching rules. In previous games, a 4-match resulted in another turn and and an 'L' did not, if I remember correctly, an 'L' didn't even get a wildcard or multiplier.
The AI getting cascades is one part a computer doing something that has the most probability to get a cascade and one part human emotion believing that the computer is cheating. I believe there's a thread here somewhere that IceIX mentioned that the tile cascade was completely random with the exception of some logic to minimize the possibility of getting an large amount of one color in a row/column, but I could be wrong.0 -
Bugpop wrote:
It's not always going to work, but the AI doesn't always seem to get cascades either. I've seen the AI miss several obvious opportunities for cascading matches. I'm not sure why that happens/
I'm pretty sure the dev said the AI randomly throws a few moves on purpose so that it feels more 'organic' (though it still never misses a match 4).0 -
Seriously, the AI destroys their own countdown tiles and focuses on environment tiles. Do you really think the programmers would put in super-advanced AI that does heavy calculations to obtain optimal cascading?0
-
Katai wrote:Seriously, the AI destroys their own countdown tiles and focuses on environment tiles. Do you really think the programmers would put in super-advanced AI that does heavy calculations to obtain optimal cascading?
It's actually pretty trivial to figure out the optimal path for cascading and the AI is pretty good at it when it's not purposely doing a bad move so that it doesn't beat you up too badly.
The AI in this game is not taught of what its abilities does, so it places no value on its own countdown tiles, because it doesn't know what it does. You could have two abilities like:
5 green AP - you win the game
10 green AP - you lose the game
And the AI will still be saving up for the ability that causes it to lose the game, because it doesn't know what either of those abilities does and it assumes the one costing more is better. Ironically, the AI assumes the devs did a good job balancing the abilities so that the more expensive ones are worth saving up for, which is often not true.0 -
I actually wish the AI was a bit more sophisticated, not necessarily with regard to causing cascades, but in its use of characters' special abilities. For instance, the AI has no idea how to use Moonstone's gravity warp ability effectively. I'd rather fight smart enemies at the same level as my team than dummies twice my level.0
-
Budapest1980 wrote:I actually wish the AI was a bit more sophisticated, not necessarily with regard to causing cascades, but in its use of characters' special abilities. For instance, the AI has no idea how to use Moonstone's gravity warp ability effectively. I'd rather fight smart enemies at the same level as my team than dummies twice my level.
The problem is if it did that you'd just see the computer lock up the game with Magnetic Field as soon as they have 5 blue, and that'd be pretty dumb too.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 299 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements