Cover Expiration Needs To Go Away
Xeonic-Ice
Posts: 176
After playing heavily over the past week and trying out the Champion Update, cover expiration needs to be addressed. It either go away entirely or be modified in order to take Champions into account.
Now that championing a character is a thing, every cover has more utility (which is a good thing). The problem is that you have 2 weeks to earn enough ISO to get any single character to it's respective max level before you can even begin the champion process. It made sense in the early days for rewards to expire because it gave meaningful choice regarding which heroes you'd like to level. Once you move into 4* land, earning enough isn't possible.
My current example, I have a level 140 Cyclops (Classic) with a 5/3/5 build. In order to take advantage of the 3 Cyclops covers I'm about to earn from PVE, I need to earn 348,000 ISO within two weeks so that I can champion Cyclops. I can only earn 100-115k ISO each week, and that's from selling everything, so it's literally not possible to earn enough in a two week time frame. It's no longer a meaningful choice on who to focus on. I CAN'T earn enough in time.
By having covers no longer expire, it would allow me to work toward that goal without creating frustration knowing that I'm going to lose rewards that I worked for. It would also solve the problem of earning 10 covers of a single power because you'd be able to hold onto those covers and use them once you find the remaining 8 specific covers needed. Needing to sell something you could use in the not so distant future but not right now, creates frustration.
I'm on day 808 and unless covers for 4* characters start raining down from the sky, a two week time limit to use up rewards is extremely frustrating.
So please, eliminate cover expiration in the cache. At the very least, eliminate it for 4* or higher.
Now that championing a character is a thing, every cover has more utility (which is a good thing). The problem is that you have 2 weeks to earn enough ISO to get any single character to it's respective max level before you can even begin the champion process. It made sense in the early days for rewards to expire because it gave meaningful choice regarding which heroes you'd like to level. Once you move into 4* land, earning enough isn't possible.
My current example, I have a level 140 Cyclops (Classic) with a 5/3/5 build. In order to take advantage of the 3 Cyclops covers I'm about to earn from PVE, I need to earn 348,000 ISO within two weeks so that I can champion Cyclops. I can only earn 100-115k ISO each week, and that's from selling everything, so it's literally not possible to earn enough in a two week time frame. It's no longer a meaningful choice on who to focus on. I CAN'T earn enough in time.
By having covers no longer expire, it would allow me to work toward that goal without creating frustration knowing that I'm going to lose rewards that I worked for. It would also solve the problem of earning 10 covers of a single power because you'd be able to hold onto those covers and use them once you find the remaining 8 specific covers needed. Needing to sell something you could use in the not so distant future but not right now, creates frustration.
I'm on day 808 and unless covers for 4* characters start raining down from the sky, a two week time limit to use up rewards is extremely frustrating.
So please, eliminate cover expiration in the cache. At the very least, eliminate it for 4* or higher.
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