****(X-Force) Domino****
Karass
Posts: 64 Match Maker
Here's my very first attempt at making a MPQ character, and I chose Domino
She's a mutant who can influence luck and probability, so that's why I'm gonna make it her main attribute
(X-Force) Domino
Stacking the odds (9AP)
Domino's abilities to control luck influence the battlground in her team's favour. You can choose any basic tile to place a 4-turn countdown tile. While this countdown tile is active, the probability of descending tiles of the same colour increase by XX%.
Next levels : duration of the countdown improved and better odds.
Lucky shots (8AP)
Domino focuses her luck to strike a major hit on her enemies. Places 2 2-turn countdown tiles that become critical tiles when their countdown runs down.
Next levels : countdown reduced and one extra critical tile
Guns blazing (7AP)
Domino uses her abilities to dodge enemy attacks and shoot them with her miniguns. Deals X damage to the target and places 1 strength Y protect tile.
Next levels : Bigger damage and bigger defend tile
She's a mutant who can influence luck and probability, so that's why I'm gonna make it her main attribute
(X-Force) Domino
Stacking the odds (9AP)
Domino's abilities to control luck influence the battlground in her team's favour. You can choose any basic tile to place a 4-turn countdown tile. While this countdown tile is active, the probability of descending tiles of the same colour increase by XX%.
Next levels : duration of the countdown improved and better odds.
Lucky shots (8AP)
Domino focuses her luck to strike a major hit on her enemies. Places 2 2-turn countdown tiles that become critical tiles when their countdown runs down.
Next levels : countdown reduced and one extra critical tile
Guns blazing (7AP)
Domino uses her abilities to dodge enemy attacks and shoot them with her miniguns. Deals X damage to the target and places 1 strength Y protect tile.
Next levels : Bigger damage and bigger defend tile
0
Comments
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That is inspired! New mechanic not in game, and definitely usable! Are the cd tiles randomly placed, or you can place them manually?
Would be incredibly hard to implement, so .. maybe change it to "each cd tile turns X amount of color tiles to strongest color (lucky!)", this not only creates cascades itself, but helps power abilities.
Lastly, since Domino has 2 Cd tile based abilities, Falcap would be the perfect pairing, but loads of overlapping, maybe swap yellow for either green or purple? (falcaps blue is passive, so the overlap is fine there)
Also, what cover would you use?
My choice:
One of the few covers w/ her that is not overly sexualized, and has the dominoes in the background!0 -
for you would chose which tile gets to become in time a critical tile
you are right about the technical aspect of but when there's a will, there's a way your solution solves mostly the issue while keeping the "feed-me-whatever-color-I-need" aspect of the ability.
Since her pairing with Falcap works, replacing by could make it a better combo and give Falcap a better chance to shine.
I wanted to have her in her X-Force gear, but after some thoughts, her powers don't really fit with XFW or XFDP...
After a quick look through existing covers, yours seems to be the (only) best choice.0 -
I think domino needs her to be traps that proc 1-turn countdown tiles that convert into on your next turn.
Here's how it'd work:
Domino gets passive "luck" tiles. When fully covered, she places multiple traps per turn.
If you pop a trap, she gets a Hulk-like ONE TURN Anger tile.
On your next turn, it converts to a .
That's the best way I can make sense of her "Uncanny Luck" ability.0
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