The Business of Being MPQ
I started this thread hoping I could learn more about what things are like over at Demiurge and to understand some of the business behind MPQ. I suspect Demiurge is a smaller organization than most would think, but I honestly have no real idea. So anyhow, I guess this line of questions is directed to IceIX, or any other employee that may be lurking behind the scenes. I know answering posts like this isn't really a priority, but I hope you are able to take some time to open the window a crack for us. I'd also like to hear anyone else's impressions (or answers, if they know them). So anyhow, here are some things I was wondering about...
I know that's a lot of stuff (some questions could be threads themselves), and some of the questions are teetering on confidential business information / OMGstalker. I assure you though, its 100% curiosity! Even if you could provide some vague info where security is a concern, I'm sure people would still be interested to hear it.
Even if this thread doesn't go anywhere, thanks for taking the time to read it.
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How many people work at Demiurge?
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How many people actually work in your office?
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How many developers work on MPQ?
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Do you spread your time between different projects or work exclusively with MPQ?
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What kind of creative control does development have over the product/vision? Do separate business units handle project management and code, or do you share these responsiblities?
- @IceIX -- What exactly is your role at Demiurge? Aside from putting out flames here, what other things are you responsible for?
- @IceIX -- Is it "Ice-icks", "Ice-Eye-X", or "Ice-9"?
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How ridiculous are the royalties for Marvel? (I know you can't give figures, but I was curious to know if it was a lion's share of the profit)
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Do you have to pay Disney per character, or do you get some kind of blanket license? Are there pricing tiers for more popular IP's?
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Is there any kind of approval process when bringing in a new character? i.e. Is there someone at Marvel that has to review new character art/abilities/animation,etc to ensure it's inline with their IP?
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What goes into a creating a new character? Do you choose based on theme, cost, roster balance, etc?
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Have you guys been impacted by the recent developments over at Irrational, Turbine, and Harmonix?
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What is your favorite part about this job?
I know that's a lot of stuff (some questions could be threads themselves), and some of the questions are teetering on confidential business information / OMGstalker. I assure you though, its 100% curiosity! Even if you could provide some vague info where security is a concern, I'm sure people would still be interested to hear it.
Even if this thread doesn't go anywhere, thanks for taking the time to read it.
0
Comments
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To get you started, it's Ice 9 and he said he's basically the jack-of-all-trades at the company.0
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