AaronTheLuigi wrote: As for my idea, I've been thinking about how a Juggernaut would work, keeping his colors ( ) and high health while spicing up the way he plows through the board, also trying to distance himself from existing characters like Hulk, Punisher and Gamora.Juggernaut (Modern) Cover: Uncanny X-Men (2003) #416 Lv. 166 damage would be: 13 , 70 , 11 , 12 , 79 , 61 Lv. 166 health: 11475 (Actually less than a Lv. 166 Juggernaut, because Classic Juggs has an astonishing amount of health realtive to everyone else his level.) Building Momentum: 9 Juggernaut begins a massive charge, preparing for a destructive attack. Replaces two basic tiles on the board [player's choice] with 3-turn countdown tiles that each replace two random basic colored tiles on the board with basic tiles. Level 2: Both effects [placing the countdown tile and the countdown tiles themselves] can also replace protect tiles. Each countdown tile now adds three basic tiles. Level 3: Both effects can also replace strike tiles. Each countdown tile now adds four basic tiles. Level 4: Both effects can also replace attack and team-up tiles. Each countdown tile now adds five basic tiles. Level 5: Both effects can also replace countdown tiles. Reduces the countdown timers on both countdown tiles by 1. Do You Know Who I Am?: 14 In an egotistical rage, Juggernaut plows through the battlefield, asserting his dominance in the fight. Juggernaut destroys all basic tiles on the board bearing his symbol, dealing 14 damage for each tile he destroys but not generating AP. Level 2: 20 damage for each tile destroyed. Level 3: 26 damage for each tile destroyed. Juggernaut now destroys enemy protect tiles that would bear his symbol. Level 4: 32 damage for each tile destroyed. Juggernaut now destroys enemy strike tiles that would bear his symbol. Level 5: 36 damage for each tile destroyed. Juggernaut now destroys enemy attack tiles that would bear his symbol. At Max Level: Level 3: Deals 151 damage for each tile (basic and enemy protect) destroyed. Level 4: Deals 194 damage for each tile (basic and enemy protect/strike) destroyed. Level 5: Deals 220 damage for each tile (basic and enemy attack/protect/strike) destroyed. Hardened Armor: Passive Cain Marko's helmet gives even the most poweful blows a painful reaction. When damaged for over 5% of his health, Juggernaut's armor causes 141 damage on the opponent who injured him. Level 2: 157 damage to the opponent. Level 3: 164 damage to the opponent. Level 4: 178 damage to the opponent. Level 5: 194 damage to the opponent. At Max Level: Level 3: 1042 damage to the opponent. Level 4: 1208 damage to the opponent. Level 5: 1456 damage to the opponent. Some of the damage values may need tweaking, but he could fill a role similar to Hulk by going through the board, but also act as an effective (but slow) battery, and the CStorm-esque retaliation damage means even a powerful team who can inflict great damage to Juggernaut must be wary of the incoming damage. Hopefully he's a solid tank/board-shaker/damage dealer without extending into insta-win territory like former versions of Ragnarok/Spider-Man.