ISO suggestion.
Marine8394
Posts: 301 Mover and Shaker
Since I believe, possibly in only an egotistical way, that my Token Idea, birthed Champions, I have another idea. Since ISO is such a shortage why not make a PVE where ISO is all you win. Great story line, something new. You know me I like new. Each node win contains 1000,1500,2000,2500 in ISO. You want to put 20 in, your idea not mine. Top prize 50,000 ISO, and trickle it down, but keep it fairly flush. Maybe add tokens in there somehow. PVP? Wanna play Vegas? Ante up ISO before battle anyone? Pick an opponent and ante up what you think you can win or lose. That's a stretch to design I am sure. Maybe just set limits. High limits of ISO though. You gamble you lose, don't complain. Maybe a DDQ style where there is a giant pile of ISO. Just spitballing, and trying to help. Thanks for changes I think they r almost perfect.
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Comments
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Given that I think most people were already ISO-poor before Championing completely drained the ISO-banks, I'd play any event with purely ISO rewards.
Another option worth considering - since CP is now the most valuable of the 3 currencies, could we have a way to purchase ISO with it?
(devs can pick a fair exchange rate)0 -
Tokens go to an iso-vault, chances to pull anything from 250 iso to 20k , no covers.
I think DP vs MPQ is the place to do it, don't need a new PVE, there is already one where the entire focus is the hunt for ISO!0 -
So having another way to mine more ISO would be bad? Another new opportunity always hurts? Okay. Thus it has been settled. Never mind.0
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I'm surprised they don't do something similar to Final Fantasy Record Keeper, and have special events where you can get more iso. Suppose it's kind of different, as the experience goes directly on the character in FF though, not a central bank.
But a series of lightning round type events, with an increased yield of iso if you use certain characters. Could even limit it to the boosted characters like heroics. Heroics:PVP..... *shudders* To justify it a limited roster would act as a tier mechanism - so new players couldn't raise their character too quickly, and would stop abuse to a certain degree too due to health packs.
And three or four short events on one day a week, not exactly going to over-flood the game with iso. But would be cool - and most probably go down well. But dunno...? Never designed a game, so not really in the know about the philosophy behind stuff.0
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