Novel idea to reduce ISO leveling costs
alaeth
Posts: 446 Mover and Shaker
With the introduction of Champions, we now see a game mechanic using covers to directly level 2, 3, and 4 star characters.
Given the cries for better ISO income and improvements to leveling, I suggest the following: Covers can be used to level-up characters up to their cap in the following ratios
1 star - 1 level
2 star - 5 levels
3 star - 10 levels
4 star - 15 levels
This gives the non-Champion people "something" to do with covers gained for fully covered but under leveled roster.
Thoughts?
Given the cries for better ISO income and improvements to leveling, I suggest the following: Covers can be used to level-up characters up to their cap in the following ratios
1 star - 1 level
2 star - 5 levels
3 star - 10 levels
4 star - 15 levels
This gives the non-Champion people "something" to do with covers gained for fully covered but under leveled roster.
Thoughts?
0
Comments
-
I think the reason that they made it so that you use covers to upgrade is to encourage people to spend all their iso to level to the max to become a champ so this wont be feasible I think0
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