Phantron wrote: The content has to be there that may have some way to increase the bottom line. While having extra stuff for free is always nice, it doesn't work like that, so suggestions like that should be augmented with how this can still turn a profit.
Phantron wrote: The structure of this game doesn't really favor having too much persistent content. It's the same way how in a MMORPG nobody does the older stuff once a new expansion is out.
Phantron wrote: Well, the reason why I proposed a time limited PvE is because otherwise there might be too much content to do. Although it sounds like a first-world problem, you really don't want someone new to the game sees say a current PvE event, 3 PvP events, an elite tournament, and then some kind of rerun of an older event. If you make this stuff permanent, then you'd also have to add an option of buying say 5 or 6 permanent PvE content (there's no way they'd limit this to just a one time thing). The structure of this game doesn't really favor having too much persistent content. It's the same way how in a MMORPG nobody does the older stuff once a new expansion is out. Rerunning older PvE events just isn't going to be very interesting when you don't need the covers from them. Having some kind of time limited and persistent (last a month, possibly more) content would allow such content to be relevent, as you can rotate the event or the rewards out after the duration has expired.