Some Issues

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To start, I love the game. It represents Magic well and is fun. But there are some issues with it, which I will list.
I'm starting with things that are common and already well-known.
Put actual text, not placeholder text
By this I mean things like "Leaf_Gilder_Ability" and such. In the case of Leaf Gilder it's also frustrating not to be able to tell.
Monthly rewards system
Maybe make it a 28 day cycle.

Now there are some things that I've seen mentioned less.
Fix the art
Sometimes cards will display the wrong art or none at all, which is minor but annoying.
Make the leaderboards display correct rank
When I sign in, the leaderboards say I'm one higher than I am, and after I play a game it says my rank is zero.

And, finally, some suggestions for making gameplay better.
Get rid of opening dialogue
Between Sorin and Nissa. It's cringey, unnecessary, and sets a false impression of the game. There's simply no reason for it.
Make loyalty ability upgrades strictly better
For example, Lv. 3 of Chandra's second ability (deal three damage to target creature which at Lv. 3 is deal three damage to each creature your opponent controls) goes up in cost (six to nine, I believe) because of an upgrade that typically won't be worth the cost increase. Why should I level up when it will make one of my best abilities worthless? Don't make the cost go up, even if you need to make the ability weaker, or maybe allow people to delevel abilities.
Make duplicates useful
Let us trade them for manarune.png or manacrystal.png. I have two Infinite Obliteration (a mythic). I shouldn't be disappointed to open a mythic.
Reset the leaderboards and tell us what ribbons are
This and the last one seem like they're probably in the works, but I'd still like to mention them.

Thanks!

blackflag.pngEDIT - Added all commented stuff -

Fix Disabled
As far as I can tell, "Bounding Krasis" disabled is different than "summoning sickness" disabled, but they look the same. Bonded Construct is also shown as disabled, but it just can't attack, which is different from disabled for other reasons.
Allow User Trading
Yes, I understand that this is kind of unreasonable and likely difficult. It would also be really cool. If I have an extra Infinite Obliteration but don't play black, I should be able to trade for an Exquisite Firecraft for my red deck. Just an idea.
Make Objectives Easier
For example, the last battle requires you to take more damage than Chandra's max hp. I'd like to also note red has next to no lifegain and it's a pain to level up another Planeswalker to a high enough level, especially after the story is over. Also, some require you to destroy a lot of creatures, which blue is bad at, or lose creatures, which can be hard intentionally. And then there's the "Defenseless" objective which (besides having a broken description) is a little too easy- my red deck has no creatures with defender, given how it's mostly a downside.
Fix Chandra's Color Bonuses
This is very minor, but for all Planeswalkers except Chandra, they get (fully leveled up) +0 for enemy color matches (looking at the back of a Magic card, the colors opposite it- for red, white and blue) +1 for ally color matches (the colors next to it- for red, green and black) and +2 for same color matches. Chandra gets +0 for black and +1 for white, which is the wrong way around. Again, very minor, but I'd like to see it fixed.
Make Deckbuilding Easier
Clunky UI. Could be better.
Allow Players to Switch Creature Order
It's annoying for me to cast a creature, then have it bump another creature off of a much-needed support and kill it (for example, I have a creature that would be a 2/0 and dead but it's getting buffed by Veteran's Sidearm to be a 3/1). It's also annoying when my creatures attack into defenders in the wrong order. At the very least, make creature order be most recently cast last or first (one or the other) and not whatever is going on now.
Make Reminder Text Stay on Screen
I only know what Regenerate does because people here told me. It goes off screen when I try looking.
Allow Support Destruction to Target
It's incredibly frustrating for a Demolish to hit a Caves of Koilos instead of a Demonic Pact.
Allow Looking at the Board Before Casting Spells
By this I mean when the prompt comes up I should be allowed to see the board before deciding whether to cast the spell. Why? Spell Mastery. Many a Fiery Impulse has gone awry because I thought it would deal enough damage and decided to cast when I shouldn't have, or didn't cast when it would have done enough.
Allow Scrolling on Leaderboards
Simple enough. We don't need to see the whole leaderboard, but being able to see who is in the gap between what we can see and top 10 would be nice.
Make Support Gems Easier to Read
They don't pop as a gem of their color. I usually see the computer suggest a match, then spend ten seconds trying to figure out what it's seeing before I notice the support gem. Also, manawhite.png support gems look more like manapw.png. It would also be nice if there was something in the tutorial pointing out the little arrows which tell you which gem belongs to which player. I didn't notice until someone on here pointed them out.
Make Small Creatures Better
In MTG, small creatures are good because you can chump block and life totals are lower. In this game, the lowest max life total is 70 and few creatures can block, which means creatures such as Goblin Glory Chaser, Subterranean Scout, and Caustic Caterpillar are useless.
Have Support Cards Display Durability
By this I mean the number of matches until it breaks. Just put a number in the text box, like "durability 3" for Sigil of Valor.
Show Creature Types
There is at least one creature (Shaman of the Pack) which cares about creature types but no creature types are shown on cards.
Nerf Some Cards
Harbinger, for example, has an OP effect on a body way more efficient than blue should get. Outland Colossus, due to the fact that removal is bad and most creatures can't block, is difficult to counter. Conversely,
Make Some Cards Better
Mage-Ring Responder is horrible, especially for a rare. And green's ramp is also horrible. It should have a few cards that outright give more mana than you paid. Same for black's removal.
Indicate That This Forum Exists In-Game
This forum is an excellent learning tool for a new player. Why not tell them about it?
Add Clans
Probably already in the works, but if not, consider it.
Mention That Only Spells Count As Spells
I know this one sounds weird, but basically, mention in the tutorial or somewhere that only cards marked spells are spells for the purposes of Managorger Hydra and achievements. Coming from real MTG, where they are all spells, I wish I had known this earlier. Very minor.
blackflag.pngNEWEST -
Implement EOT Discard
Seeing how bounce now won't work with a full hand makes me think that there should just be discard down to five at end of turn. This would allow for cards to cycle as well if you have a full but bad hand.
Elaborating on Fixing Daily Rewards
So it's the 31st as I write this, but today I'm getting my second to last prize. I have a bad feeling I'm not getting my Fat Pack, which is odd because I don't think I missed a day. Anyway, I think the daily rewards cycle should be 1-2 days shorter than the month itself, or entirely separated from the month. I understand that the entire point is to encourage people to play, but does it really encourage me to check in when I know there's no way I'll get the ultimate prize just because I missed a day? Maybe another option is give players 1 free day a month. To get the reward, they still have to check in daily, but if, say, they're travelling, tired, busy, or just forget, it doesn't make the Fat Pack impossible to get for that month and reset them back to lower-level rune prizes.
redflag.pngFIX PRICES
This one, I feel, is very important.
Obviously, you can't make everything free. And I love this game. But it's hard to justify buying crystals when the prices are so absurd. For example, in one of the best deals I could get 1,300 crystals for 49.99. That's 29 packs (two Big Boxes and one normal pack), which is 145 cards. Or I could spend that 49.99 on a fat pack (~30.00, though MSRP is 39.99) of real MTG cards and a Deckbuilder's Toolkit (19.99). Fat packs have nine packs of 15 cards and 80 basic lands (which are required to play)- that's 215 cards, which have real value, can be traded, and are not useless in multiples. So I have already done better than this. And a Deckbuilder's Toolkit contains 285 cards and is great for new players.
So to recap- I can spend 50 dollars on 145 valueless virtual cards, many of which will be useless duplicates and which I can only use to play against bots, or 50 dollars on 495 real cards, some of which will have real value and which I can use with other people, and have a good start to a MTG collection along with some nice storage boxes.
I know which one I would choose and which one I have chosen.
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Comments

  • More issues!
    Fix Disabled
    As far as I can tell, "Bounding Krasis" disabled is different than "summoning sickness" disabled, but they look the same. Bonded Construct is also shown as disabled, but it just can't attack, which is different from disabled for other reasons.
    Allow User Trading
    Yes, I understand that this is kind of unreasonable and likely difficult. It would also be really cool. If I have an extra Infinite Obliteration but don't play black, I should be able to trade for an Exquisite Firecraft for my red deck. Just an idea.
    Make Objectives Easier
    For example, the last battle requires you to take more damage than Chandra's max hp. I'd like to also note red has next to no lifegain and it's a pain to level up another Planeswalker to a high enough level, especially after the story is over. Also, some require you to destroy a lot of creatures, which blue is bad at, or lose creatures, which can be hard intentionally. And then there's the "Defenseless" objective which (besides having a broken description) is a little too easy- my red deck has no creatures with defender, given how it's mostly a downside.
    Fix Chandra's Color Bonuses
    This is very minor, but for all Planeswalkers except Chandra, they get (fully leveled up) +0 for enemy color matches (looking at the back of a Magic card, the colors opposite it- for red, white and blue) +1 for ally color matches (the colors next to it- for red, green and black) and +2 for same color matches. Chandra gets +0 for black and +1 for white, which is the wrong way around. Again, very minor, but I'd like to see it fixed.
    Make Deckbuilding Easier
    Clunky UI. Could be better.
    Allow Players to Switch Creature Order
    It's annoying for me to cast a creature, then have it bump another creature off of a much-needed support and kill it (for example, I have a creature that would be a 2/0 and dead but it's getting buffed by Veteran's Sidearm to be a 3/1). It's also annoying when my creatures attack into defenders in the wrong order. At the very least, make creature order be most recently cast last or first (one or the other) and not whatever is going on now.
    Make Reminder Text Stay on Screen
    I only know what Regenerate does because people here told me. It goes off screen when I try looking.
    Allow Support Destruction to Target
    It's incredibly frustrating for a Demolish to hit a Caves of Koilos instead of a Demonic Pact.
    Allow Looking at the Board Before Casting Spells
    By this I mean when the prompt comes up I should be allowed to see the board before deciding whether to cast the spell. Why? Spell Mastery. Many a Fiery Impulse has gone awry because I thought it would deal enough damage and decided to cast when I shouldn't have, or didn't cast when it would have done enough.
    I'd like to also say that I really do like the game (thanks for the Fat Pack, by the way), but there's a lot of room for improvement.
  • So for the make objectives easier thing, I think the whole point is that one planeswalker isn't going to be enough to do them.

    The point is to want you to experiment with different planeswalker and deck types.

    Some of them should be easier, I agree, but I disagree with your reasoning.

    Esp one of them which requires you to do 170 damage in 8 turns basically requires extremely good luck and 2 specific mythics.
  • The_Leftist
    Options
    Trading won't happen, and for good reason.

    All you would have to do is create a new facebook, use that to create a new mtgpq account, blaze through story mode for 2 boxs, and trade cards to your main account, then repeat.

    Instead, I think it would be best for an auto sell, which would give you a small amount of runes for duplicates, possibly a small amount of gold for mythics (unlikely)

    For facebook friends, it would be cool if you could send a 50 rune prize from every 10th match or so to 3 semi random friends (like mpq), and once per day, send a random 3 friends a free 3 pack. This would prevent massive friend groups from sending prizes to every single person every single day (without extensive playing), and isn't enough to break the game in any way. With a group of maybe 30 friends, you would get a few free 3 packs a day (maybe) and a few hundred runes (again, unless you are in a hardcore-do-nothing-but-play-mtgpq-all-day-every-day group) per day.
  • I'd like to be able to cast a spell, then use the planeswalker's ability. Right now we can't.
  • So for the make objectives easier thing, I think the whole point is that one planeswalker isn't going to be enough to do them.

    The point is to want you to experiment with different planeswalker and deck types.
    The problem is in the fact that that's the last mission, and it takes ~80 damage. So I play through as Chandra. Now I need to put another Planeswalker at a high enough level for >80 health with my only sources of runes giving me 50 at a time (150 if I'm lucky), except the daily reward which takes a few weeks to start giving real prizes, and that's once a day and requires me to be on every day. And for what? 15 crystals? No thanks.
  • Make loyalty ability upgrades strictly better
    For example, Lv. 3 of Chandra's second ability (deal three damage to target creature which at Lv. 3 is deal three damage to each creature your opponent controls) goes up in cost (six to nine, I believe) because of an upgrade that typically won't be worth the cost increase. Why should I level up when it will make one of my best abilities worthless? Don't make the cost go up, even if you need to make the ability weaker, or maybe allow people to delevel abilities.


    I totally agree. I just got Chandra to lvl 43 and it was such a "feels bad man" moment. With my current deck strategy, the lvl 3 ability is much worse than the lvl 2 ability. I'm still new and I don't have enough cards to really adopt a different strategy to make the lvl 3 ability work.
    At minimum we should be able to select any of the previous lvl of abilities.

    It was such a feels bad man moment that I made an account on this forum just for that. The game has a lot of potential, the base is great. But I'm not even sure I will play it much anymore. Leveling up my Planeswalker made the game harder....
  • Keral_Keep wrote:
    So for the make objectives easier thing, I think the whole point is that one planeswalker isn't going to be enough to do them.

    The point is to want you to experiment with different planeswalker and deck types.
    The problem is in the fact that that's the last mission, and it takes ~80 damage. So I play through as Chandra. Now I need to put another Planeswalker at a high enough level for >80 health with my only sources of runes giving me 50 at a time (150 if I'm lucky), except the daily reward which takes a few weeks to start giving real prizes, and that's once a day and requires me to be on every day. And for what? 15 crystals? No thanks.

    I mean it is up to you to decide whether or not an objective is worth it. I personally have done very few of them that required me to go out of the way.

    I have no use for crystals.

    If you are a full completionist kind of person though, you will obviously need to sink a lot of time/money into a game like this to "100%" it. This is true for any game really. Like the hardest achievements for PC games, a lot of them require tens of hours of extra grinding or difficulty to get.

    I would not think of it as "not worth it", and as more of a goal in the future that you can work towards. After all what else are you playing the game for?
  • I've done all the objectives except the 7 turn ones and I dot think it is especially problematic. Whenever I get the two mythics that I need I will be able to fulfill them.
  • I use "Orbs of Warding," heals 2 on damage taken, for the take X damage objectives. It's a rare however and some people will just not see it for awhile.
  • I'll see if I have that one. It's a rare, though, right?
    I just think that lowering the objective, or maybe changing it depending on which Planeswalker is used, would be nice.
  • Keral there has to be some stuff that are difficult. I did that particular objective just with lifeline and I only have the 1/1 creat. Else you would finish all the story in one week.
  • Chandra has max health of ~70 and no lifegain.
    It's not hard, it's impossible for Chandra. Which isn't helped be the difficulty of getting runes after the game is over.
  • Meto5000
    Meto5000 Posts: 583
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    Keral_Keep wrote:
    Chandra has max health of ~70 and no lifegain.
    It's not hard, it's impossible for Chandra. Which isn't helped be the difficulty of getting runes after the game is over.

    You can complete the take XXX damage achievements with a level 8 Gideon though. What's the issue? It doesn't seem like a big deal that different planeswalkers are better at or even required for certain objectives. It's not like you need a high leveled planeswalker to complete the objectives. I use a level 25 Jace for the spell/support requirements. I actually find my level 50 Nissa to only be useful in the summon X creature objectives and subpar at all the others.
  • I'll try that.
  • More issues! Using the same post just because.
    Allow Scrolling on Leaderboards
    Simple enough. We don't need to see the whole leaderboard, but being able to see who is in the gap between what we can see and top 10 would be nice.
    Make Support Gems Easier to Read
    They don't pop as a gem of their color. I usually see the computer suggest a match, then spend ten seconds trying to figure out what it's seeing before I notice the support gem. Also, manawhite.png support gems look more like manapw.png. It would also be nice if there was something in the tutorial pointing out the little arrows which tell you which gem belongs to which player. I didn't notice until someone on here pointed them out.
  • Besides the bugs, I agree with Creature Order issue. If the order is not random, as it seems, it should be explained somewhere what determines order so that a player may strategize.
  • Also agree on creature order it made it a bit more difficult to complete some of the objectives to not know which creature was going to get the berserk support after a normal summon.
  • Two more.
    Make Small Creatures Better
    In MTG, small creatures are good because you can chump block and life totals are lower. In this game, the lowest max life total is 70 and few creatures can block, which means creatures such as Goblin Glory Chaser, Subterranean Scout, and Caustic Caterpillar are useless.
    Have Support Cards Display Durability
    By this I mean the number of matches until it breaks. Just put a number in the text box, like "durability 3" for Sigil of Valor.
  • Wow, even more.
    Show Creature Types
    There is at least one creature (Shaman of the Pack) which cares about creature types but no creature types are shown on cards.
  • Keral_Keep wrote:
    Wow, even more.
    Show Creature Types
    There is at least one creature (Shaman of the Pack) which cares about creature types but no creature types are shown on cards.

    Yea you usually have to guess.

    To be fair it is somewhat easy to guess (I mean, the elves are elf like, zombies are zombie like) but you shouldn't have to guess in mtg.