5 Star Placement Rewards
VA5
Posts: 66
I was just reading a post on the frustration of high level 4 tiered players and the L token system. The other day I was thinking it's time to place selective, hard to achieve 5 star goals.
1) At 12,500 or 13,000 season score. 10K is easy to crack, past 12K demands consistent high scores in PVP. Bonus to developers it gives me a reason to spend 300 hero points to shield after I hit 1300 in pvp.
2) Reward for clearing all boards on gauntlet. The gauntlet is certainly the most difficult challenge and seems to be the most seldom pve event. For the 5 star the event would need to be scaled to 4 star level.
3) Every twelfth L token is an automatic 5 star if the player has not received a 5 star with the last eleven pulls. I'm not a game programmer so I do not know if this is possible to keep track of.
Any other ideas please list, remember these should truly be an accomplishment and not handed out easy. With these changes the average high four tiered player can expect to get 2 5 Stars a month.
1) At 12,500 or 13,000 season score. 10K is easy to crack, past 12K demands consistent high scores in PVP. Bonus to developers it gives me a reason to spend 300 hero points to shield after I hit 1300 in pvp.
2) Reward for clearing all boards on gauntlet. The gauntlet is certainly the most difficult challenge and seems to be the most seldom pve event. For the 5 star the event would need to be scaled to 4 star level.
3) Every twelfth L token is an automatic 5 star if the player has not received a 5 star with the last eleven pulls. I'm not a game programmer so I do not know if this is possible to keep track of.
Any other ideas please list, remember these should truly be an accomplishment and not handed out easy. With these changes the average high four tiered player can expect to get 2 5 Stars a month.
0
Comments
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5* in the daily resupply every 30 days past day 730. MAKE IT HAPPEN D3!0
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Aaaand this thread gets moved where no one will ever see it. Typical.0
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