PVE Rewards - Would this be better?

Punisher5784
Punisher5784 Posts: 3,845 Chairperson of the Boards
edited December 2015 in MPQ General Discussion
Although I was happy to see some changes were made with more 4* covers added to the T10 PVE rewards. It's still only 1% of the players. Personally for me I have never placed higher than T25. While I wish the devs made the 4* cover for T50, this likely won't happen anytime soon. I began to think, what if the Progression gave the next essential 4* cover and the T10 receive the Legendary token(s) instead. Comment your thoughts.
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Comments

  • Redrobot30
    Redrobot30 Posts: 348 Mover and Shaker
    An actual cover instead of an LT would be great. Then you don't have to play the token roulette (not sure if I spelled that right...) and hope Mr. F isn't behind door number 1. I usually play to the last progression anyways, so having more of a determined goal would be awesome. The thing is, if its not a character I want then I would probably just skip the event or play it casually. RNGeesus wouldn't like that and would probably give the AI a thousand cascades to punish you for not grinding icon_e_biggrin.gif
  • mpqr7
    mpqr7 Posts: 2,642 Chairperson of the Boards
    I'm over pve, too much work for not enough reward. Repetitive and not fun. Even the times when I'm winning 50 or 100 hp per day for making top 50 or 10 in the sub-quest, it's still very exhausting and high pressure.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    I would prefer the LT, need my chance at 5* covers, and knowing it's a cover i don't need would make me want to skip the event altogether.. I prefer to try my luck.
  • slidecage
    slidecage Posts: 3,521 Chairperson of the Boards
    I say this is going to hurt the game big time over the long haul... we had 1 or 2 people per PVE gettting 4 stars take that and say over 100 groups so that is

    100 to 200 4 stars now top 10 x 100 groups = at least 1000 4 stars and tons more 3 stars meaning your going to be fighting more max out teams VERY SOON and just think these people who take top get 3 4 stars now.. In a few months they will have all of their 4 stars max and complain there is nothing to do.... Hello more 5 stars and even 6 stars while those who cant hit top 10 just far behind more and more.

    now they add ranking to PVE and PVP it would fix it and hopefully they do
  • wymtime
    wymtime Posts: 3,762 Chairperson of the Boards
    Although I was happy to see some changes were made with more 4* covers added to the T10 PVE rewards. It's still only 1% of the players. Personally for me I have never placed higher than T25. I began to think, what if the Progression gave the next essential 4* cover and the T10 receive the Legendary token(s) instead. Comment your thoughts.
    I would say this I think D3 should make 4* the main reward in all PVE like the new release of a character. New characters are top 100 for a 4* and now hey are top 10 for 1. If they want to compromise make it top 50 for the 4*. I like the LT as progression if hey expand the 4* reward to top 50. The reason why is a LT is a chance you do or do not need he cover. The placement will let you kno if you do or do not need the cover. I don't need 4Thor so I can play the sim to get the LT, and could get a cover I need. If the LT was for top 10 I would have to really grind PVE for a chance to get a cover I need. As progression the LT gives you a chance to win a cover. Placement means you worked really hard to earn the covers because you want or need them.
  • STOPTHIS
    STOPTHIS Posts: 781 Critical Contributor
    Yes. There really should be some semblance in reward structure for PvE and PvP. I'd like to see the placement rewards change in PvP to reflect the current PvE one and see the progression reward in PvE reflect the current PvP one. A static 4* in progression and then a higher LT reward would be most welcome.

    And while we're wishing for things that won't happen anytime soon, I'd love a PvE season.
  • slidecage
    slidecage Posts: 3,521 Chairperson of the Boards
    STOPTHIS wrote:
    Yes. There really should be some semblance in reward structure for PvE and PvP. I'd like to see the placement rewards change in PvP to reflect the current PvE one and see the progression reward in PvE reflect the current PvP one. A static 4* in progression and then a higher LT reward would be most welcome.

    And while we're wishing for things that won't happen anytime soon, I'd love a PvE season.


    i thought someone said awhile back a PVE season was in the works (or was that just a rumor)
  • Putting a static cover, will just make people skip more events. With the new placement awards, there are enough covers available already. Until there is a new place to earn rewards, if you don't need the progression cover, or the 4* placement covers, then you end up with nothing at all to do, which defeats the purpose of the game.
  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    slidecage wrote:
    STOPTHIS wrote:
    Yes. There really should be some semblance in reward structure for PvE and PvP. I'd like to see the placement rewards change in PvP to reflect the current PvE one and see the progression reward in PvE reflect the current PvP one. A static 4* in progression and then a higher LT reward would be most welcome.

    And while we're wishing for things that won't happen anytime soon, I'd love a PvE season.


    i thought someone said awhile back a PVE season was in the works (or was that just a rumor)

    The devs stated they were exploring this a long time ago but then DDQ came. PVE Season would be too difficult to manage due to the varying points and events. PVP has the same points and time structure.
  • slidecage
    slidecage Posts: 3,521 Chairperson of the Boards
    slidecage wrote:
    STOPTHIS wrote:
    Yes. There really should be some semblance in reward structure for PvE and PvP. I'd like to see the placement rewards change in PvP to reflect the current PvE one and see the progression reward in PvE reflect the current PvP one. A static 4* in progression and then a higher LT reward would be most welcome.

    And while we're wishing for things that won't happen anytime soon, I'd love a PvE season.


    i thought someone said awhile back a PVE season was in the works (or was that just a rumor)

    The devs stated they were exploring this a long time ago but then DDQ came. PVE Season would be too difficult to manage due to the varying points and events. PVP has the same points and time structure.

    not really they could make something like a season like BOSS battle or Gaunlet type scoring system.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Why not both, like in PvP?
  • DAC169
    DAC169 Posts: 122 Tile Toppler
    Ever since the made 4* required for PvE I've been waiting for them to add a cover of the required 4* to the progression rewards. Them adding a Legendary Token was nice, but they still need to add that required 4* as a progression reward. Do you know how long it took me to get Kingpin? He was required 2 or 3 times after adding the Legendary Token & I earned it without him. I finally got him from a HEROIC TOKEN earlier this month.

    Like some other people have said, I'd like to see both in there. Add the required 4* cover in somewhere between the required 3* & the Legendary Token.
  • cactusrob
    cactusrob Posts: 31 Just Dropped In
    I'd be happy for the LT to stay, but 4* should be top 50. It's silly that 4* covers are still top echelon rewards despite the fact there's soon be the same number as 3 stars.
  • abmoraz
    abmoraz Posts: 713 Critical Contributor
    The rewards be darned. PvE should be PvE, not thinly masked PvP. My rewards shouldn't be determined by what other people do when I'm not playing them.

    The only PvE event that does rewards right (IMHO) is the Gauntlet. Beat the Environment --> get the reward. That's how it should be. It shouldn't be "Beat the environment, then grind like mad in hopes that other people are grinding slightly less than you so that you get the reward."
  • slidecage
    slidecage Posts: 3,521 Chairperson of the Boards
    abmoraz wrote:
    The rewards be darned. PvE should be PvE, not thinly masked PvP. My rewards shouldn't be determined by what other people do when I'm not playing them.

    The only PvE event that does rewards right (IMHO) is the Gauntlet. Beat the Environment --> get the reward. That's how it should be. It shouldn't be "Beat the environment, then grind like mad in hopes that other people are grinding slightly less than you so that you get the reward."

    dont thnk that many play Gaunlet i know the number of times im attacked in PVP when gaunlet is running is very low
  • mpqr7
    mpqr7 Posts: 2,642 Chairperson of the Boards
    Don't get me started on gauntlet. I would like it if the last 5-10 battles weren't nigh impossible. Plus the final rewards really aren't that great anyway.
  • Crowl
    Crowl Posts: 1,581 Chairperson of the Boards
    I think the LT is fine as a progression reward, but there should be a 4* essential in the awards as well, drop the standard token from the rewards and push everything else down one level.

    The new placement rewards are a step in the right direction with recognising how the game has moved on, but they should probably be awarding the 4* down to at least t50.
  • OneLastGambit
    OneLastGambit Posts: 1,963 Chairperson of the Boards
    Hmmm tricky predicament. Yes I say, I like to know what I'm getting. Conversely however, when you know the event prize is say...Elektra, baglady or Star Lord how many people will skip the event? possibly losing money for the publisher in lost health pack sales. So this will never happen, I also get the point some people make that currently LT's represent the only way to get a 5* character (no matter how unlikely) so what if...


    You made t2 get a 5* cover
    t3-15 get 2x LT's
    t16-50 get 3x 3* Covers etc etc

    That way you can then put the solitary 4* in the event as a progression reward or maybe as a one time only node like hulk is during his event.
  • Daiches
    Daiches Posts: 1,252 Chairperson of the Boards
    mpqr7 wrote:
    Don't get me started on gauntlet. I would like it if the last 5-10 battles weren't nigh impossible. Plus the final rewards really aren't that great anyway.

    The worst part about Gauntlet is losing out on all those sub rewards. Each run of Gauntlet costs me 100s of HP I should've gotten from a real event.