Feeder goons nodes

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Kolence
Kolence Posts: 969 Critical Contributor
How feasible would it be to make the abilities of tile-moving characters increase in AP cost when paired with a goon that feeds that same color? Maybe add 1 to the cost for each AP point in that color that all the goons combined can generate per turn (max 4AP, I think icon_e_smile.gif ). Maybe as a passive part of all the goons' powers?

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  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
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    It'd be easier if they just avoided pairing goons that feed AP to active characters. They've been better about modifying older events, but whoever designed the Venom event didn't get the memo.
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
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    An easier, and perhaps far more fair solution would be to have "feeder" goons (that is, any character that doesn't move tiles) only generate AP when no tile-moving characters remain on the enemy team.
  • tanis3303
    tanis3303 Posts: 855 Critical Contributor
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    Or decrease the level of the relevant power on the tile moving character. Want to set up a match where Carnage fires his scythes every other turn? Ok, cool, that's kind of an interesting challenge. But make it a 3 red carnage. Why the AI get to have completely overwhelming character levels AND 5/5/5 builds while being fed free AP is beyond me. It's artificial, lazy difficulty, and it sucks.