Iron Fist Attack tile bug?
Nevik
Posts: 10 Just Dropped In
There seems to be a bug with Iron Fist... if his green Attack tile and other Attack tiles (i.e. Blade's purple) are in play, then the green is matched/destroyed, and then the others are destroted, IF's Attack tile doesn't come back. I don't remember this happening before, maybe it's an issue with a recent update?
If anyone else has seen this happen, please comment.
If anyone else has seen this happen, please comment.
0
Comments
-
Correctly not a bug. It's something that doesn't come up a lot, as most people don't run multiple characters that make attack tiles, but if you read his ability, it says "if there are no friendly Attack tiles, create a strength <x> Green Attack tile."0
-
That's not quite it... even after the other Attack tiles are matched or destroyed (none left on the board), Iron Fist"s does not come back. That does not match the description of the ability and seems like a bug...0
-
OJSP wrote:Nevik wrote:That's not quite it... even after the other Attack tiles are matched or destroyed (none left on the board), Iron Fist"s does not come back. That does not match the description of the ability and seems like a bug...
If not, maybe there is a different bug that's affecting this skill.. I'll see if i can reproduce this later in the game
Yes, I believe so... Iron Fist / Blade / Falcon is my usual team for last node of DDP, so that would be a survival node. Is this a known bug then?0 -
I use IF in all trivial nodes, and i saw no evidence of any bug. The attack tile came back every time, even matched it myself a couple times to check. If you are fighting carnage with him (which right now cagefist works great against him) it is hard to see attack tiles in all the spam, maybe you missed a friendly one carnage made for you?0
-
Just took a peek at the "R90 bug: Passives disabled in final wave of survival nodes" thread... seems like a symptom of the larger disease.0
-
Nevik wrote:Just took a peek at the "R90 bug: Passives disabled in final wave of survival nodes" thread... seems like a symptom of the larger disease.
That would not apply, as his passive is at the beginning of a turn, and not end of, or result of. So even matching the tile yourself to end a wave, it would still trigger on the first turn of the next wave.0 -
Huh? I thought the bug was that passives don't work on the last wave no matter what, because the "fight's over, no more passives" flag triggers early. Diabolical Plot doesn't work either, IIRC.0
-
If passives get disabled by the last wave, then it's entirely plausible IF wouldn't create a new tile.
Hopefully r91 will be released soon. I'm kind of shocked they left this one in the game for an entire patch cycle but pushed an off cycle fix for a Phoenix ability description.0 -
BlackSheep101 wrote:If passives get disabled by the last wave, then it's entirely plausible IF wouldn't create a new tile.
Hopefully r91 will be released soon. I'm kind of shocked they left this one in the game for an entire patch cycle but pushed an off cycle fix for a Phoenix ability description.
I'm still not sure what the off-cycle client update was that messed up several Android users, but that was a couple days after the Phoenix update. As an iOS user, I haven't seen a client update since R90 on Dec 15.0 -
Really? I got the forced update and immediately came here to see what it was for. The only announcement was the Phoenix thing so I just assumed that was all it was. Curiouser and curiouser...0
-
Been using Iron Fist for the entirety of the Venom Bomb PVE, have been unable to reproduce this with other attack tiles. (either ones produced by my characters or by enemy carnage.)
If you can give anything more specific as to how this issue occurred, such as both teams, if it was a specific node, if it was PVP, or if it only happens when you use a specific character, would be helpful in trying to address what you are stating.0 -
I am experiencing this issue consistently in the Psylocke PVP right now. Using a team of Psylocke, IF, and Luke Cage, if I fire off Psylocke's black to generate an attack tile, and then both IF's and Psylocke's attack tiles are destroyed, IF's passive does not generate a new attack tile.
Oddly enough, the AI does not have this problem. If the team I'm fighting has an IF on their side, and their Psylocke creates an attack tile, and both attack tiles get destroyed, their IF creates a new attack tile.0 -
Can't replicate this in pvp. If I use psylocke's black and then lose IF's strike tile, it does not regen, as expected. If I then lose psylocke's tile, IF's comes back next turn.0
-
Maybe it's the order in which the attack tiles get matched? Or maybe it's when the tiles are destroyed and not matched? All I can say is that it happened to me in multiple matches... the first time I thought I imagined it, the second time I made note of it -- seeing Iron Fist and not having an attack tile is really weird. I'll be playing in the Vs. tonight again and will see if I can see more of a pattern. Although I'd be perfectly fine to just play with IF and continue to have an attack tile the entire match. It's not exactly a bug I'm enjoying (unlike the Vision strengthening IF's attack tile bug; I still miss that).0
Categories
- All Categories
- 44.7K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 502 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 420 MtGPQ Deck Strategy & Planeswalker Discussion
- 296 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements