Match 5 crit tile working differently for player and AI
Ronfar
Posts: 150
When I match five tiles and a critical tile appears, the game checks for new matches that include the critical tile before it lets any tiles fall. For example, if the critical tile happens to spawn between two tiles of a single color, the game will register a match 3 and shatter the tiles even if there is empty space beneath the critical tile. When the AI makes a match 5, this extra check does not occur; if the critical tile is created above empty space, it won't match anything until after it falls into position.
This won't actually make a difference very often, but in one of my battles today, when the AI spawned a critical tile adjacent to two yellow tiles, the critical tile fell down instead of matching the tiles, as it would have if I were the one to make the match.
This won't actually make a difference very often, but in one of my battles today, when the AI spawned a critical tile adjacent to two yellow tiles, the critical tile fell down instead of matching the tiles, as it would have if I were the one to make the match.
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