Should Jean Grey be nerfed?

A loaded question. Personally I think so, well really just psychic feedback because it is far too powerful for something you can do accidentally. So my suggestion is change the power to match the description.
When the opponent makes a Match 5, Jean destroys up to 3 AP in their strongest color, stuns the enemy team 1 turn and deals 247 damage to them.
When I purposely make a match 5, the attack should fire off. Not when it randomly occurs for means beyond my control, that much is ridiculous. Other than that, she seems fine.
When the opponent makes a Match 5, Jean destroys up to 3 AP in their strongest color, stuns the enemy team 1 turn and deals 247 damage to them.
When I purposely make a match 5, the attack should fire off. Not when it randomly occurs for means beyond my control, that much is ridiculous. Other than that, she seems fine.
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I want the underpowered characters (and there are sooo many) to be improved. So many 4*s stink on ice. Give the others some more juice to allow teams more variety and give people a good reason to drop the dump truck of ISO necessary to level them.
Remember she was introduced to keep Profesor X from being nerfed. They nerfed MNMags and Mystique because of Profesor X because it was a winfinity.
If you look at on offense how often does the AI really get a match 5 anyway. It is primarily from massive cascades. JG is top tier but her blue is not broken and fairly easy to avoid.
I think her power should be changed, but it's actually very fragile and a big nerf would reduce her to worthless. I can't trust Demiurge to be subtle, so it's probably best to keep her as is.
The only change I would make is to the stun. The extra turn for Jean's team is a bit much. Either keep the stun at 1 turn, or change the power to simply end the turn of the opposing team (a variation of the "ends the turn" mechanic).
The point is, we no longer need nerfs. We have a wide variety of characters at all tiers to handle any situation.
We should worry about 5*s not 4 and 3*s
Once again....buffs not nerfs....no matter how much you nerf the top five, the bottom four or five (IW, SL, MrF in particular) won't be seeing more play. That should be addressed first.
You'll occasionally cascade into unwanted match-5s, but there's always going to be a luck element to contend with. Honestly, virtually everyone specs her 5/3/5 so getting whacked w/ the passive is hardly a game-ender.
No she isn't invincible and yes she can be beaten, but whenever a character is a complete no brainer character - then they7 should be looked at, and its different from buffing other characters to fall in line with her...Anti-match-5 with stun, 3 AoE dmg moves, clears special tiles, etc, that's not something you can really balance against. IMHB? He's AP generation and dmg, you can balance against that - he's fine as is.
Actually the closest we have to JG is Loki, "erasing" special tiles, and slowing the game down due to his match 4. Instead we get almost twice the health, 2 outright attacks that are AoEs, instead of getting a chance to recover from a cascade, you are instnatly stunned, lose AP and take dmg, all the while getting AP slower than usual as you avoid certain matches. Loki doesn't have ANY attacks. He's still got **** health...naw, the more I look at it she does need an adjustment. The only way to buff people "to her level" would involve stupid dmg adjustments and AP adjustments that would take forever to actually 'vet' against the rest of the cast.
- Unreall
I second aesthetocyst. To me the only change I would do is switch the damage of purple and green and actually boost her blue dmg at level 5 since it sorta seems weak
Actually, with Ice-Man out there, she's definitely no longer a no-brainer character. In fact, I think of those two, Jean is only a better pick against opponents that create a lot of special tiles (JG/SW is probably the best anti-goon combo out there, enhanced when you add KP to the mix) or characters like Iron Fist or Lazy Thor that have a tendency to create match-5's. Ice-Man, on the other hand, has the best stun in the game that gives you 4 turns to collect a mere 6 AP for a big 8000 HP punch, a green that does twice the damage Jean's green does, and a cheap third move that feeds his blue, improves damage on his green AND hinders any opposing team with a red user. He's a lot closer to overpowered than Jean is.
Y Y * Y Y * * * R * * * R * * * * R * *
then don't make the red match, make the yellow one, as a red match has better than a 1 in 7 chance of firing off an "accidental" crit.
And yes, freak cascade sucks when you match it... but it's luck of the RNG. It sucks when an enemy makes it (especially if Prof X is on their team).
Her two AOEs are great, but they do cost a lot, and you only have to deny her two colors.
Also, for me, the game is more fun when you can't use the same 3 over and over. Against Jean, you need to take someone with a stun, or a massive single-target damage, or just be more careful about which matches you play.
Blue is an "I dare you to bring a battery" skill. Which is great, because before she came along, those skills were an obvious must. I've talked about this before, but there are alternative methods of gathering AP coming available in the newer generation of characters that avoid Jean's power.
Devs just need to offer more variety than the common "I turn the board [color]" solution (Hulk, Hulkbuster's blue, Iron fist, KK... too many others)
Here are some examples of where they have offered alternatives to board manipulation/saturation (leading to high match 5 chance):
Hulkbuster, Kingpin, and Red Hulk type powers where the AP is added directly instead of by manipulating the board.
Hood and Widow type powers that steal AP.
Loki's AP theft chance.
SpiderMiles's power to gain AP when web tiles are matched (see also Elektra I guess).
4Clops's ability to gain SC AP whenever TUT are matched.
MRF's terrible ability to obtain green based on the number of F4's when an opponent matches a friendly tile.
Jean's blue is a scarecrow to those who rely upon quick and dirty battery powers that rely on changing the board. I see Jean as a quick target to take down so that she can't use her purple. The stun isn't as big a deal because I almost always bring in three true healers and Silver Surfer can't be stunned (my current favorite team is Surfer 5/2/2, OML 1/1/1, and 4Pool 3/5/5, but that's for the PvP events where I can choose all three, like Sim and between season).
If this isnt changed I dont see myself continuing to play