Iora's Champ & other cards

Rpowers 3000Rpowers 3000 Age Unconfirmed Posts: 5 Just Dropped In
Iora's Champion is almost unkillable as a 4/4 double strike. Removable and combat tricks are very sparse, and most of them can't touch him. I think he should be brought back down to a 2/2 double stride (which is still pretty formidable)

Along the same lines, a lot of cards are arbitrarily changed, while others are almost exact copies of their paper counterparts. I find this inconsistent and frustrating

Comments

  • You can easily disable/kill it with 4 of the 5 colors. Simply Nissa has very few ways aside from raw power to kill Iroas's Champion.

    If it was a 2/2 it would be terrible, esp for 19 mana.
  • White isn't super easy but you can use Suppression chains but the other options take some work as you would need Vigilance and to buff them high enough, but you're right the other colors have an easy enough time to handle Iora's.
  • It's definitely a strong card but I think it's pretty balanced for its mana cost. It having berserk is both a strength and its greatest weakness. If you can't buff it pretty much anything thats a 5/5 or more will effectively trade with it but you'll (the person playing the champion) will probably lose out on the mana difference.

    Basically if you can bring it out first when there are no opposing creatures you're probably at an advantage and if you can buff it like with Gideon's +4/+4 tier 3 skill you're probably golden. If you bring it out after opposing creatures are present you're probably at a disadvantage unless you can buff it and even then if it's not a major buff you'll probably end up trading. Even useless cards like the Mage-ring responder turns into a meaty wall that will stop you effecting a trade that nets you -4 mana over your opponent. Unless you are Gideon with your tier 3 ability up, and the responder hasn't been buffed.

    Not to mention like with all creatures especially costly ones they are very susceptible to bounce and destroy mechanics which will most definitely put you behind in the mana game. And without a major buff it is very susceptible to burn and black debuffs.
  • BlackSheep101BlackSheep101 Posts: 2,022 Chairperson of the Boards
    The other (red) option, is to ping the creatures the Champion will attack so they're destroyed by the first strike damage.
  • Meto5000Meto5000 Posts: 583
    pandabear wrote:
    You can easily disable/kill it with 4 of the 5 colors. Simply Nissa has very few ways aside from raw power to kill Iroas's Champion.

    If it was a 2/2 it would be terrible, esp for 19 mana.

    Any Nissa without Skysnare Spider is garbage. Any Nissa deck with Skysnare Spider is OP as tinykitty.

    Skysnare Spider's text basically reads, 12 mana: destroys most/all of your opponents creatures.
  • voidvoid Age Unconfirmed Posts: 65
    Meto5000 wrote:
    Skysnare Spider's text basically reads, 12 mana: destroys most/all of your opponents creatures.
    Knight of the White Orchid would like to present an objection.
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