Ant-Man's Pym Particle not generating tiles in round 4 orlf
shefsteve
Posts: 18
Similar to the bug with passives not firing, the trap tile that is supposed to generate attack tiles per turn is not firing. There were plenty of purple tiles. I don't know if it was because I fired it off right before the third round ended? The first activation should have been right the 4th node appeared. And took a turn.
0
Comments
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No doubt the ability is implemented as a passive that triggers at the start of the turn on the presence of the trap tile. Hopefully all of these issues get fixed at the same time by the next patch.0
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