Suggestion to balance the 5* impact in pvp
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atomzed
Posts: 1,753 Chairperson of the Boards
More and more players are getting maxed 5*. Not one, but some have 3 which they can put in a single team.
The impact of the 5* is huge and it is already very difficult to use a 3* team to kill a 5*.let alone 2x 5* in a team.
Suggestion:- introduce a cap to the number of total stars you can have in a pvp team.
I am proposing 11 stars though there is also a case for 12 stars too.
With 11 stars, the player can put in the following combination:-
5*-5*-1*
5*-4*-2*
5*-3*-3*
4*-4*-3*
Etc....
This allows a natural "handicap" when you bring in a strong 5*.. You have to bring in a weaker lower * to offset it.
The benefits include:- (1) more varied teams in pvp (2) ensure that there are different pros and cons in using a 5* and (3)gives players a chance of taking on a 5* team.
If we use 12 stars as the total number,then the following combi is possible:-
5*-5*-2*
5*-4*-3*
4*-4*-4*
Etc
Again, we can see that there are different combinations in which you can use the 5*.
I hope d3 will consider this as another way of moderating the impact of the 5* on pvp.
The impact of the 5* is huge and it is already very difficult to use a 3* team to kill a 5*.let alone 2x 5* in a team.
Suggestion:- introduce a cap to the number of total stars you can have in a pvp team.
I am proposing 11 stars though there is also a case for 12 stars too.
With 11 stars, the player can put in the following combination:-
5*-5*-1*
5*-4*-2*
5*-3*-3*
4*-4*-3*
Etc....
This allows a natural "handicap" when you bring in a strong 5*.. You have to bring in a weaker lower * to offset it.
The benefits include:- (1) more varied teams in pvp (2) ensure that there are different pros and cons in using a 5* and (3)gives players a chance of taking on a 5* team.
If we use 12 stars as the total number,then the following combi is possible:-
5*-5*-2*
5*-4*-3*
4*-4*-4*
Etc
Again, we can see that there are different combinations in which you can use the 5*.
I hope d3 will consider this as another way of moderating the impact of the 5* on pvp.
0
Comments
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Or have the Matchmaking algorithm match you against opponents with a similar number of *s in their team to your most used/best covered team.
Can't be that hard to do.0 -
I agree with the OP. There needs to be a new intermediate bracket in between noob and veteran. It would be primarily 3* rosters/early 4* rosters while veteran would now be 4* developed/5* rosters. Game dynamics have changed with the flood of 4* and 5* intros but the way the game handles it has not which has lead to imbalances in parity.0
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Or how about...someone with 3 maxed 5* should be beating you if you're a 3* player, so change nothing?0
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Arondite wrote:Or how about...someone with 3 maxed 5* should be beating you if you're a 3* player, so change nothing?
The proposed changes will still see 5* players beating 3* players. No change to that.
What will change is that the 3* players will not face an insurmountable wall of 2x 5*. It gives them a fighting chance.
At the same time it will force players to mix it up the different * level. That will make things more fun.0 -
atomzed wrote:What will change is that the 3* players will not face an insurmountable wall of 2x 5*. It gives them a fighting chance.
I agree at some point something will need to be done with 5*s, but we're not there yet, and this isn't it, because until I can use one of my own, I'm always going to skip a team with even one 5* in it.0 -
atomzed wrote:Arondite wrote:Or how about...someone with 3 maxed 5* should be beating you if you're a 3* player, so change nothing?
The proposed changes will still see 5* players beating 3* players. No change to that.
What will change is that the 3* players will not face an insurmountable wall of 2x 5*. It gives them a fighting chance.
At the same time it will force players to mix it up the different * level. That will make things more fun.
I'm a 3* player myself and hit 1k-1.3k in each event depending on whos boosted. There's no wall for me.0
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