Its not bad, but thats making the assumption it lives longer than one turn.
25 mana is a hefty investment, and once its out most characters have means to eliminate it.
If you aren't already dead by then, their board might be too big for you to keep it running.
If it costed like 7 mana less, then maybe. Otherwise, it looks average.
Gigas Breaker wrote:
I forgot about its ability when it dies! Even if they kill it you end up with an 8/8 flier. When the Flesh bag marauder used it's edict ability in story mode it would leave him empty and me with thopters.
They are attacker type so yes Treason works on it.
However AI/pvp doesn't usually play treason. It is a fairly "safe" card but it is painfully slow - by the time you reach 25 mana invested usually the fight has already been decided.
Actually, I've found great use for this creature in a Liliana deck. You can force discard it with corrupt and then return it with Dark Petition (9 mana - Return the last destroyed creature to the battlefield) or Necrotic Summons (6 mana - Return the last creature you and your opponent had that was destroyed to the battlefield) and of course her 3rd skill Raise Dead. This obviously means a bit of foresight and consideration when using Necrotic Summons, but between these 3 abilities, keeping it on the board isn't really an issue.