Idea: **** Agent Venom (Venom)

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Azoth658
Azoth658 Posts: 348 Mover and Shaker
edited December 2015 in Speculation and Concepts
Agent Venom (Venom) icon_venom.png
4 Star Rarity (Legendary)
At Max Level: HP: 18026 Tile Damage: 11/11/64/10/73/82/4.0x
    Bonding Risks - 7 blacktile.png AP
    Agent Venom is running out of time with the symbiote suit hit 48 hours are nearly up running the risk of unleashing the symbiote. Creates a 4 turn countdown tile that when activated places a web tiles on the board and replaces this power with Devour!

    Level Upgrades
    Level 2: Creates 2 Web tile.
    Level 3: Creates 3 Web tiles. Countdown Timer reduced to 3 turns.
    Level 4: Creates 4 Web tiles.
    Level 5: Bonding Risks costs 1 AP less and creates 5 Web tiles. Countdown Timer reduced to 2 turns.
      ALT: Devour! - 12 blacktile.png AP
      Venom now in control of his host reveals his true self launching at the enemy team. If there are 10 web tiles on the board Venom eats one enemy whole and deals 1065 damage to the enemy team otherwise Venom deals 1065 damage to all. Destroys all web tiles.

      Level Upgrades
      Level 2: 1634 damage.
      Level 3: 2016 damage.
      Level 4: 2512 damage.
      Level 5: 2748 damage and Venom devours at only 8 web tiles.
      Max Level
        Level 3: 3991 damage. Level 4: 4973 damage. Level 5: 5441 damage and Venom devours at only 8 web tiles.
      Tendril Tangle - 9 bluetile.png AP
      Agent Venom shoots out tendrils and webs. Stunning his target for 1 turn, sapping 1 black ap and creating one web tile.

      (PASSIVE) Whenever a Web tile is matched, gain 1 Black AP.
      Level Upgrades
        Level 2: Creates 2 Web tiles. Level 3: Creates 3 Web tiles. Sap 2 Black AP Level 4: Creates 4 Web tiles. Stuns for 2 turns. Level 5: When a Web tile is matched, gain 1 Black, Yellow, and Green AP.
        Multi-Gun - 12 greentile.png AP
        Agent Venom transforms the Multi-Gun into a pistol damaging the enemy for 412 and blowing up a random 2x2 grid. Does not generate AP.
        Level Upgrades
          Level 2: Damages the enemy for 824 Level 3: The Multi-Gun now transforms into a Sniper Rifle blowing up a 3x3 grid and dealing damage of 2348 Level 4: Damages the enemy for 3264 Level 5: The Multi-Gun now transforms into a Flamethrower spreading it's damage across the enemy team. Cost increased by 3AP
        Max Level
          Level 3: Damages the enemy for 4649 Level 4: Damages the enemy for 6462 Level 5: Damages the enemy team for 6462