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Idea: **** Agent Venom (Venom)
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Azoth658
Posts:
348
Mover and Shaker
December 2015
edited December 2015
in
Speculation and Concepts
Agent Venom (Venom)
4 Star Rarity (Legendary)
At Max Level:
HP: 18026 Tile Damage:
11
/
11
/
64
/
10
/
73
/82/4.0x
Bonding Risks - 7
AP
Agent Venom is running out of time with the symbiote suit hit 48 hours are nearly up running the risk of unleashing the symbiote. Creates a 4 turn countdown tile that when activated places a web tiles on the board and replaces this power with
Devour!
Level Upgrades
Level 2: Creates 2 Web tile.
Level 3: Creates 3 Web tiles. Countdown Timer reduced to 3 turns.
Level 4: Creates 4 Web tiles.
Level 5:
Bonding Risks
costs 1 AP less and creates 5 Web tiles. Countdown Timer reduced to 2 turns.
ALT: Devour! - 12
AP
Venom now in control of his host reveals his true self launching at the enemy team. If there are 10 web tiles on the board Venom eats one enemy whole and deals 1065 damage to the enemy team otherwise Venom deals 1065 damage to all. Destroys all web tiles.
Level Upgrades
Level 2: 1634 damage.
Level 3: 2016 damage.
Level 4: 2512 damage.
Level 5: 2748 damage and Venom devours at only 8 web tiles.
Max Level
Level 3: 3991 damage. Level 4: 4973 damage. Level 5: 5441 damage and Venom devours at only 8 web tiles.
Tendril Tangle - 9
AP
Agent Venom shoots out tendrils and webs. Stunning his target for 1 turn, sapping 1 black ap and creating one web tile.
(PASSIVE) Whenever a Web tile is matched, gain 1 Black AP.
Level Upgrades
Level 2: Creates 2 Web tiles. Level 3: Creates 3 Web tiles. Sap 2 Black AP Level 4: Creates 4 Web tiles. Stuns for 2 turns. Level 5: When a Web tile is matched, gain 1 Black, Yellow, and Green AP.
Multi-Gun - 12
AP
Agent Venom transforms the Multi-Gun into a pistol damaging the enemy for 412 and blowing up a random 2x2 grid. Does not generate AP.
Level Upgrades
Level 2: Damages the enemy for 824 Level 3: The Multi-Gun now transforms into a Sniper Rifle blowing up a 3x3 grid and dealing damage of 2348 Level 4: Damages the enemy for 3264 Level 5: The Multi-Gun now transforms into a Flamethrower spreading it's damage across the enemy team. Cost increased by 3AP
Max Level
Level 3: Damages the enemy for 4649 Level 4: Damages the enemy for 6462 Level 5: Damages the enemy team for 6462
0
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