One way to make DDQ4 less frustrating
simonsez
Posts: 4,663 Chairperson of the Boards
So, wasn't the cyke battle a pleasant change? That's because he has a good one-target direct damage attack. Since these are one-on-one battles, every character in the rotation should have a one-target direct damage attack. Support characters have their place, but one-on-one battles definitely isn't it. And AOE abilities are great when you're facing 3 opponents, but against one, they're weak and expensive.
Case in point, RHulk has become pretty popular, not without good reason. But in a one-on-one battle vs. a lv270 Hulk, assuming you have 5 green covers, you're probably going to have to collect at least 54 green in order to win, while denying red. It's possible, but it has the makings of a very frustrating battle. A fully covered 4* vs. a 3* should NEVER be a battle that is that difficult to win. If you're going to make every DDQ4 a one-on-one battle, then you either need to stop making us use characters that aren't suited for one-on-one battle, or at least choose and/or scale the opponents appropriately.
Case in point, RHulk has become pretty popular, not without good reason. But in a one-on-one battle vs. a lv270 Hulk, assuming you have 5 green covers, you're probably going to have to collect at least 54 green in order to win, while denying red. It's possible, but it has the makings of a very frustrating battle. A fully covered 4* vs. a 3* should NEVER be a battle that is that difficult to win. If you're going to make every DDQ4 a one-on-one battle, then you either need to stop making us use characters that aren't suited for one-on-one battle, or at least choose and/or scale the opponents appropriately.
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Comments
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Nope, Cyclops was not a pleasant change. I will still give it a shot or two but I doubt i can win. Why? I only have 4 covers of him as he doesn't fall from pack or LT for me. so 2-1-1 Cyclops has to be played beyond perfect to beat full Hulkbuster. Anyway - i see a glimpse of hope so I will keep trying (unlike with the last couple of tries).0
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Magic wrote:Nope, Cyclops was not a pleasant change. I will still give it a shot or two but I doubt i can win. Why? I only have 4 covers of him as he doesn't fall from pack or LT for me. so 2-1-1 Cyclops has to be played beyond perfect to beat full Hulkbuster. Anyway - i see a glimpse of hope so I will keep trying (unlike with the last couple of tries).
I saw someone in my bracket with 1/0/1 already finished within the first 90 minutes.0 -
Magic wrote:Nope, Cyclops was not a pleasant change. I will still give it a shot or two but I doubt i can win. Why? I only have 4 covers of him as he doesn't fall from pack or LT for me. so 2-1-1 Cyclops has to be played beyond perfect to beat full Hulkbuster. Anyway - i see a glimpse of hope so I will keep trying (unlike with the last couple of tries).0
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The best way is to drop the 1v1 and simply make a tough survivor node with our required 4*0
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Wobby wrote:Magic wrote:Nope, Cyclops was not a pleasant change. I will still give it a shot or two but I doubt i can win. Why? I only have 4 covers of him as he doesn't fall from pack or LT for me. so 2-1-1 Cyclops has to be played beyond perfect to beat full Hulkbuster. Anyway - i see a glimpse of hope so I will keep trying (unlike with the last couple of tries).
I saw someone in my bracket with 1/0/1 already finished within the first 90 minutes.
The question would be "how?". Without the yellow to fuel red (however weak it is) there is no way to do it. I guess with damage boosts and some sick cascades it's possible but still - 1 in a million (I know happens 9 out of 10 times ).0 -
Punisher5784 wrote:The best way is to drop the 1v1 and simply make a tough survivor node with our required 4*
This. A million times this. I have no idea why they didn't do this immediately, or why they think requiring the brand new 4*'s to (essentially) be highly covered/leveled is a way to "transition"0 -
Punisher5784 wrote:The best way is to drop the 1v1 and simply make a tough survivor node with our required 4*
I'd quite like a mix of battle types, maybe a tough survivor node with restricted team mate choices for the support characters, a 1vs3 lvl 200 match for the AOE characters, but keeping the 1vs1 lvl 270 matches for characters it suits like Cyc & Thor. Would keep it fresher if we weren't just guessing the opponent but also the match type, especially if it changed when a character rotated around again (although we haven't got to that point yet).0 -
Now I know why people cheated! This event is ridiculous!0
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It's 1v1 with no teamups specifically to avoid WHALES WHALES WHALES at every turn. In other words, they don't want everyone and their uncle completing it because they got a TU or have a purple cover Deadpool.
I agree that it's silly to have Mr. Fantastic try to plow through with match damage, but solution is not add teammates/TUs. The solution is as simonsez, they have to be scaled appropriately.
It makes no sense that every opponent is 270 (except where they threw us a Dino bone). My hope is that after we're done play testing for them that the 2nd round will be adjusted appropriately, but I'm not holding my breath there either.0 -
Then don't allow deadpool as a playable character simple as that.0
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Would it even matter if we can use Whales?
you can't bank enough points to Whales every 4* DDQ without running out. So this would be a good way for them to thin the banked Whales points at the same time.0 -
smkspy wrote:Then don't allow deadpool as a playable character simple as that.
I still don't see what the big deal is by allowing us to bring a DP Whales T/U. Ice said it himself in the recent interview that he does not think DP "Whales" is broken just by the fact it takes 7 days to recharge... okay as I am typing this then yeah we could simply use him once a day to have enough Whale points for 4* DDQ but even so it does not guarantee us a 4* we actually need! Today I pulled my 5th Professor X Blue (5/2/1), now I have to be afraid of pulling another Blue in the future. Same goes for XFW (5/1/2). I can only imagine what the 4*'s players feel with their covered 4*'s.0 -
Punisher5784 wrote:smkspy wrote:Then don't allow deadpool as a playable character simple as that.
I still don't see what the big deal is by allowing us to bring a DP Whales T/U. Ice said it himself in the recent interview that he does not think DP "Whales" is broken just by the fact it takes 7 days to recharge... okay as I am typing this then yeah we could simply use him once a day to have enough Whale points for 4* DDQ but even so it does not guarantee us a 4* we actually need! Today I pulled my 5th Professor X Blue (5/2/1), now I have to be afraid of pulling another Blue in the future. Same goes for XFW (5/1/2). I can only imagine what the 4*'s players feel with their covered 4*'s.
I just want any way to make the 4 DDQ more accessible to people with low covered 4 star rosters. Personally, I have two options, legendaries through pve and cps. Grinding pve wears down the fun of the game especially since they raised the progression limit because of CP. And CP aren't a given for any node. Can't compete in pvp beuase my 2 5 stars are seen as a penalty.
So I have a roster with 99% of the four star characters that are basically unusable except for essential nodes. If removing DP from the roster option will help spur a change to 1v1 framework, then I'm all for it.0
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