Fix for PVP

OneLastGambit
OneLastGambit Posts: 1,963 Chairperson of the Boards
I've posted this before and will now continue to post it again and again until PVP is altered.

NOTE: I don't actually benefit from this change at my level but enough people have complained about this on the forums that I think it's necessary for the player base.

So the common complaint is this - I needed x points to achieve x progression, started a match, won and then ended up further away than I started due to being hit mid-match for more points than I gained.

The fix is ridiculously simple - All deductions to points are made AFTER additions.

Ta DA! Problem now fixed and it did not require a massive amount of work, it does not alter how the rankings work, it does not alter game mechanics, it cannot be exploited. and it literally fixes the biggest complaint about PVP without affecting revenue stream.

Come on Devs, this is a very easy fix. You state you read the suggestions but yet have done nothing on this issue, my fix is by far the most simple and effective fix possible that I have read on these forums.

Comments

  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    I've suggested basically the same thing before, except that mine is that all results from defensive wins or losses should be applied after the results of the current match. Much better player experience at the cost of giving out just a few more progression rewards.
  • Pongie
    Pongie Posts: 1,412 Chairperson of the Boards
    There's a loophole with this though. Say you are a few points away from hitting a progress reward like 1k and 1300. All you have to do is start the next fight and leave it be. It will kind of act like a temporary shield. When you come back to finish off the fight, you will get the reward and drop accordingly to how many people have been hitting you.
  • OneLastGambit
    OneLastGambit Posts: 1,963 Chairperson of the Boards
    Pongie wrote:
    There's a loophole with this though. Say you are a few points away from hitting a progress reward like 1k and 1300. All you have to do is start the next fight and leave it be. It will kind of act like a temporary shield. When you come back to finish off the fight, you will get the reward and drop accordingly to how many people have been hitting you.


    Why is that an issue? There's still no benefit to the player beyond extending the match a little? They will still get hit, still lose points and still drop in the rankings. this fix only affects progression rewards, nothing else.
  • Pongie
    Pongie Posts: 1,412 Chairperson of the Boards
    If you leave the match for an extended period of time and not reduce the score on each attack, that would be free points for everybody. Imagine a high scorer leaving a match open and telling everyone to hit it, multiple times. Then everyone will eventually catch up and the rankings would be broken.
  • OneLastGambit
    OneLastGambit Posts: 1,963 Chairperson of the Boards
    Pongie wrote:
    If you leave the match for an extended period of time and not reduce the score on each attack, that would be free points for everybody. Imagine a high scorer leaving a match open and telling everyone to hit it, multiple times. Then everyone will eventually catch up and the rankings would be broken.

    Well you have a point there. I guess it's a flaw in the system but there's no reason that this cannot be monitored by the devs and just dish out punishments to the ones that abuse that loop hole.

    the only other way around it is to have timed matches and/or timers for your moves, I'm not a fan of that method as when you start having matches against the 4/5* tier your matches will likely time out.
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    Pongie wrote:
    If you leave the match for an extended period of time and not reduce the score on each attack, that would be free points for everybody. Imagine a high scorer leaving a match open and telling everyone to hit it, multiple times. Then everyone will eventually catch up and the rankings would be broken.
    That's a good point.

    Maybe the system could update "in progress" scores after ten minutes or something?
  • Blergh
    Blergh Posts: 159 Tile Toppler
    Couldn't the system actually store two values?

    A static value, the points you had entering the match.

    And an actual value, which tracks the points you have lost during the match - the true amount of points you have. And have the rewards for matches determined by this value? I mean the game would have to keep track of subtractions in any of these systems anyway.

    Complicated, weird, and maybe infeasible. But a solution to the leaving the match open thing.