LTs and 5*s - a poll
TxMoose
Posts: 4,319 Chairperson of the Boards
would it be better if the LTs were 4* only, but every 10th LT gave a random guaranteed 5*? that would take all the luck out of pulling or not pulling 5*s. luck would still come into play as to which character/cover you got, but would benefit the higher players more, which, to me, would seem more fair. I'm sure there's an angle/drawback I'm not seeing, so lets discuss.
also, what are other ideas that would better the current system? lots of complaining flying around - what would make it work for you?
also, what are other ideas that would better the current system? lots of complaining flying around - what would make it work for you?
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Comments
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TxMoose wrote:also, what are other ideas that would better the current system? lots of complaining flying around - what would make it work for you?0
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maybe you trade in lets say 20-30 LT for one with a higher or guaranteed 5* draw? That way you can spin the wheel at 10% or keep hoarding and trade in. You don't get the added bonus of maybe getting more than one, but it gives those higher up in the progression something else to aim for.
There could actually be a similar system for Heroic etc - trade in 30 for an LT or CP0 -
Take a quick look around the forums.. people really hate pulling 5*s, they apparently ruin their game, scaling, and whatnot... so forcing a 5* on them ..... now your just asking for a riot.
Leave the tokens alone, they are fine.0 -
I don't know what a good solution would be but in my case, I have to use LTS because I have nearly all the 4 stars rostered. It's a case of damned if I do or damned if I don't.0
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How about a 50 cover vault with five 5* covers that lasts a month? The vault mechanic was such a good idea; it's just too bad it is used so poorly.0
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I voted for option B, because i am not interested in 5 stars, this means that the first 9 LT's are safe to open for me.0
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How about creating an alternate method of purchasing 5* covers by turning in X number of LTs? It would need to be balanced with the whole CP economy.
Heck do the same for 4*s. Maybe two 2LTs can get you the cover you want?0 -
On first thought this sounds great. On second thought, this unintended consequence of this would pretty much be that newbs could skip 4 stars entirely. All they need to do is play for top progression and keep a low level roster. Eventually, all the LT progression awards will let them skip maybe 3 or 4 stars. The randomness of it sucks for players like us that have so many 4 stars covered already, but it also prevents noobs from skipping half the game to catch up with us.0
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Some players whine because they pull 5* and supposedly it messes up with their scaling.
Others whine because they pull dupes.
Others whine because even if the cover they pull it's needed, it's not Jean Grey nor Iceman.
I guess I could whine because I have opened over twenty or thirty legendaries and I haven't pulled a single 5*.
No matter what you do, someone will find a reason to whine.0 -
Malcrof wrote:Take a quick look around the forums.. people really hate pulling 5*s, they apparently ruin their game, scaling, and whatnot... so forcing a 5* on them ..... now your just asking for a riot.
Leave the tokens alone, they are fine.Frasaria wrote:I voted for option B, because i am not interested in 5 stars, this means that the first 9 LT's are safe to open for me.
and for:notamutant wrote:On first thought this sounds great. On second thought, this unintended consequence of this would pretty much be that newbs could skip 4 stars entirely. All they need to do is play for top progression and keep a low level roster. Eventually, all the LT progression awards will let them skip maybe 3 or 4 stars. The randomness of it sucks for players like us that have so many 4 stars covered already, but it also prevents noobs from skipping half the game to catch up with us.
I think it would take out some of the rng factor in what is supposed to be the end game. whales would have a known target - just decide to spend or not spend, but would still be limited in how the covers fell. vets and high-end that get several LTs/week could get up to a 5* cover every 2 weeks or so. lower players that aren't ready (and they'd be getting LTs at a much slower rate) could at least open 9 safely with no worries and if they sold the first 5* they'd have 18 4*s. by then maybe they're ready for a 5*? not sure it solves everything but it seems like it would be better to me. and before you think it would help me, it wouldn't - my draw rate is slightly over 10%, so normalizing it to a static every 10th pull would not have been better. I don't think the current system is horrible or anything. I do think a more static progression-type system would be better.0 -
To keep it at 10% odds, trade in 10 LTs for a 5* token. Turn LTs into a 4* token. Personally, I wouldn't trade any in yet. Still wanna cover my 4*s. I think I am almost halfway done. I've gotten every PVE LT, every one from PVP season and 7.5k/10k/PVP progression, bought a few with CoPts I've gained and all but 2 from DDQ. Basically all LTs except for 1.3k PVP progression ones. I have opened up one 5*, OML red. He is useless on my roster and adds levels to my scaling/initial pve levels with me getting no benefit from it. I have a lot of 4* at 200, so the Essential is boosted to 290, my 3* 140 Essential gets boosted to 234. The next highest number should be 200, so my average should be 241 for my top 3 characters. Him in the mix makes it 259.0
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The problem with most suggestions here is that they all are designed to maximize the benefits received from tokens and minimize the loses from dupes or unwanted 5*. Demiurge would never implement such a thing. They don't want you to complete your progression as optimally as possible, they want you to spend HP.0
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Omega Red wrote:The problem with most suggestions here is that they all are designed to maximize the benefits received from tokens and minimize the loses from dupes or unwanted 5*. Demiurge would never implement such a thing. They don't want you to complete your progression as optimally as possible, they want you to spend HP.
Agree with you completely. My suggestion above yours would make 10% likely/certain for individuals, not the entire population, which the 10% applies to now. It would put more 5* characters into the "right hands", and be more progression based, and not RNG based, which Demiurge/D3 Go! favors.0 -
I voted for "Nothing is going to change anyway," because nothing is going to change anyway.0
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