AOE team-ups shouldnt be available to the AI

sinnerjfl
sinnerjfl Posts: 1,276 Chairperson of the Boards
edited November 2015 in MPQ General Discussion
Can we please just get rid of all the AOE TU's for the AI and possibly to the player as well (not just the one with self-harm) once and for all? It's getting ridiculous having to face difficult nodes/matches and also have to worry about getting hit with skills like ROTP, Embiggened Bash, Reality Crush ETC ETC.

It's just rage-inducing and plain unfair. The AI loves matching TU tiles and denying those is mainly futile unless you're using like... Black Panther or Cyclops, the only two characters who gives any tinykitty about TU's. It's a mostly useless resource and denying the AI of it because randomness decided I should be hit a 6000 dmg AOE is total horsehockey. That's if the character the TU belongs to is not powered-up which is even more annoying, why do TU's even get powered-up, it makes no sense at all.

Just get rid of them for the AI, it's cheap, it's annoying, it's not making it more fun, it can't be countered really and it reeks of adding artificial diffculty.

The whole team-up system in general is flawed so this would be a step to improve it or at least making it less of an hindrance to players.
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Comments

  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    Not just AoE, but weekly boosted 4* as well... since the TUs are also boosted... I have noticed these becoming more and more frequent.
  • OneLastGambit
    OneLastGambit Posts: 1,963 Chairperson of the Boards
    Totally agree with this. AI AOE TU are completely unfair when scaling already gives them a big advantage over you (well they do against me anyway). why then give them an even bigger advantage with a **** AEO TU that destroys your team? The odds are already stacked against us.
  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    I can't tell you how many times I LOST because the AI threw out a BP ROTP or Thor CTS T/U! Also, CStorm's Windstorm and Sentry's red are really annoying too.

    I hate losing to a T/U.. and they normally seem to come out just 1 turn before winning.
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    I'd love to see less aoe team ups, but its kind of a slippery slope. what about ap steal (recon)? ap accelerators/flooders (fist)? both (rulk/kp)? to me the right flooder/combo or any recon-type are worse than the aoe. TUs are generally undercovered and so unless the opponent has a ton of strikes out, it usually isn't completely devastating. but even undercovered, recon (to me) can mess your game up worse. and if they are unfair for the opponent, d3 might make the extrapolation that they are unfair for us as well, even though we'd be running a fully covered bash/RotP/jean/etc. not sure I want them going there.
  • OneLastGambit
    OneLastGambit Posts: 1,963 Chairperson of the Boards
    TxMoose wrote:
    I'd love to see less aoe team ups, but its kind of a slippery slope. what about ap steal (recon)? ap accelerators/flooders (fist)? both (rulk/kp)? to me the right flooder/combo or any recon-type are worse than the aoe. TUs are generally undercovered and so unless the opponent has a ton of strikes out, it usually isn't completely devastating. but even undercovered, recon (to me) can mess your game up worse. and if they are unfair for the opponent, d3 might make the extrapolation that they are unfair for us as well, even though we'd be running a fully covered bash/RotP/jean/etc. not sure I want them going there.

    I'd be happy enough to lose AOE team ups for players if AI was never allowed them as well.
  • Malcrof
    Malcrof Posts: 5,971 Chairperson of the Boards
    So, it is decided then, all AI team ups needs to be bagman (except when he is boosted)
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    I'd be happy enough to lose AOE team ups for players if AI was never allowed them as well.
    I'd be ok with it too - I hardly ever fire team-ups, but just making a point that its a slippery slope - not even all aoe's are the same. and some might object to taking whales TUs away from them. what I do think they need to keep out of all TUs is self damaging team-ups (sentry, carnage) since those are designed as OP with the self damage as the balance. that does not belong as a TU.
  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    It's settled! All AI T/U's will now be the old Invisible Woman "Force Field Crush" that unleashes 3 bubbles and Ends the Turn! icon_e_smile.gif
  • hmm...tricky one, yes it's frustrating but I've been saved from certain defeat by a randomly assigned ballistic salvo on many occasions, including once on this gauntlet, so I'm torn about anything which may take away our own TU use
  • OneLastGambit
    OneLastGambit Posts: 1,963 Chairperson of the Boards
    TxMoose wrote:
    I'd be happy enough to lose AOE team ups for players if AI was never allowed them as well.
    I'd be ok with it too - I hardly ever fire team-ups, but just making a point that its a slippery slope - not even all aoe's are the same. and some might object to taking whales TUs away from them. what I do think they need to keep out of all TUs is self damaging team-ups (sentry, carnage) since those are designed as OP with the self damage as the balance. that does not belong as a TU.


    I don't think Whales should be a TU anyway, it's such a powerful move that I think it should only be available when you have 3*Deadpool in your team. That should be the sacrifice for using the most powerful move in the game.
  • rollx
    rollx Posts: 71 Match Maker
    But if the AI can't use them, should players be able to use them? Only seems fair that if you take them away from enemy, you wouldn't be able to use them as well.
  • PorkBelly
    PorkBelly Posts: 535 Critical Contributor
    AI shouldn't have TU, at all, at least in PVE.

    Scaling has gotten so ridiculously stupid in this game that unless you have the maxed, buffed 4*, they are practically unwinnable. They don't need any additional help to decimate my roster.

    In PvP, I'm agnostic on the subject.
  • JVReal
    JVReal Posts: 1,884 Chairperson of the Boards
    If we can use them, they can use them. Unlike 4* DDQ... where we can't but they can.

    What I do object to is overscaled AI enemies then using overscaled or boosted TU's.

    I also disagree with the 1* DDQ node having a 4* TU. We are limited to 1* characters, not really nice to give the AI a TU that is a 4* that can nearly 1 shot your 1* team... I'm looking at you King Pin... poking my lone Juggs to within an inch of his life.
  • sinnerjfl
    sinnerjfl Posts: 1,276 Chairperson of the Boards
    TxMoose wrote:
    I'd be happy enough to lose AOE team ups for players if AI was never allowed them as well.
    I'd be ok with it too - I hardly ever fire team-ups, but just making a point that its a slippery slope - not even all aoe's are the same. and some might object to taking whales TUs away from them. what I do think they need to keep out of all TUs is self damaging team-ups (sentry, carnage) since those are designed as OP with the self damage as the balance. that does not belong as a TU.


    I believe self-harm AOE's are already not allowed for the AI to use. That might have changed though.
  • BlackSheep101
    BlackSheep101 Posts: 2,025 Chairperson of the Boards
    Self harm and self stun abilities are disallowed as team ups, as are passives or abilities with passive components (Ant Man yellow, Squirrel Girl green).

    There are others I'd take out just because they're pretty useless, but that would remove them from the pool the AI uses too, and I get to pick which ones I take.
  • Lidolas
    Lidolas Posts: 500
    We get to bring 3. The AI gets 1. Just because some people don't bother to use them doesn't mean it's unfair.
  • I just want to point out that you can see the AI's team up tile before the battle starts and it depends on the team you bring.
    So if you go back to character selection and change one of your heroes and press fight again, the AI will now have a different team up tile.
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    Frasaria wrote:
    I just want to point out that you can see the AI's team up tile before the battle starts and it depends on the team you bring.
    So if you go back to character selection and change one of your heroes and press fight again, the AI will now have a different team up tile.
    true in pvp (sometimes), not true in pve - at all. and in pvp, the only way to flip the teamup that I know of is bring that character to the match, or maybe bring a teamup of that character. otherwise, it stays if I recall. don't like RotP, put panther in (or maybe bring a RotP of your own). in pve, the teamup is set and that character, and their teamups are locked.
  • DAC169
    DAC169 Posts: 122 Tile Toppler
    JVReal wrote:
    If we can use them, they can use them. Unlike 4* DDQ... where we can't but they can.

    What I do object to is overscaled AI enemies then using overscaled or boosted TU's.

    I also disagree with the 1* DDQ node having a 4* TU. We are limited to 1* characters, not really nice to give the AI a TU that is a 4* that can nearly 1 shot your 1* team... I'm looking at you King Pin... poking my lone Juggs to within an inch of his life.
    this right here

    I understand not allowing us to use TU in 4* DDQ so we can't Whale, but it's not fair that they get one. Either find a way to lock us out of using just Whales or remove it from the enemy.

    This one's terrible. If I'm already fighting level 220 Venom, Ares, & Daken, I really don't think it's fair for a level 220 Juggernaut to come out of nowhere & Headbutt me. Wait, sorry, he's boosted this week. Level 300 Juggernaut exploding through the wall, headbutting me while screaming "I'm the Juggernaut, ****!", then running off laughing like a mad man with my character he just hit lying limp & unconscious on the ground.
    This one also brings up issues with scaling, but I won't go into that here. Also, D3 your spell-checker doesn't like "headbutt".

    This one's also really bad. We're allowed only 1 stars. They have a level 15, non-maxed covers 2* & two level 10 grunts. Why are they getting a 4* as a TU? And why does it seem that TU is always either Kingpin or Jean Grey?