Season XXI - November 20 - December 13
Moon Roach
Posts: 2,863 Chairperson of the Boards
Season XXI - November 20 - December 13
List of season PVPs
First Avenger
Top Gun
Fly-Fight-Win
Eye for an Eye
Hotshot
God of Lies
Vicious Cycle
Lord of Thunder
Unholy Outlaw
Fist Bump
Coming up:
Nothing
Notable Season Rewards:
Individual Progression:
900: 25
1800: heroic
2100: 25
3000:
4000: heroic 10
7500: 100
10000:
Season individual placement:
1: 25
2 - 5: 15
6 - 10: 15
11 - 25: 5
26 - 50: 4
51 - 100: 3
101 - 250: 2
251 - 500: 1
Season alliance placement
1 - 100
Shield Simulator
250: 25
900
1000: 25
1200
1400
1500: 25
1600: heroic
1700
2000
Ending Time Countdown
The End
List of season PVPs
First Avenger
Top Gun
Fly-Fight-Win
Eye for an Eye
Hotshot
God of Lies
Vicious Cycle
Lord of Thunder
Unholy Outlaw
Fist Bump
Coming up:
Nothing
Notable Season Rewards:
Individual Progression:
900: 25
1800: heroic
2100: 25
3000:
4000: heroic 10
7500: 100
10000:
Season individual placement:
1: 25
2 - 5: 15
6 - 10: 15
11 - 25: 5
26 - 50: 4
51 - 100: 3
101 - 250: 2
251 - 500: 1
Season alliance placement
1 - 100
Shield Simulator
250: 25
900
1000: 25
1200
1400
1500: 25
1600: heroic
1700
2000
Ending Time Countdown
The End
0
Comments
-
week 1 has some marginal boosted players, but the upcoming featured list and weeks 2 and 3 of the season has some big time boosteds listed. will be lots of strong teams out there.0
-
Is anyone else feeling BBC like they need to expand the individual awards for the higher level players. 2500 point gaps after 5000 is a bit ridiculous. Plenty of room for iso, cp and even a fixed 4* character.0
-
So advice for who to run as a troll team in Simulator?
1 cover
OML
Phoenix
Would love a Surfer to go with them as the idea this season is annoyance.
No 4* adequately covered but a full choice from the 3*.
Perhaps Cyke as he will kill anyone
But then i though maybe a 355 Shulk, she'll destroy your AP to prolong your agony.
Or maybe Hulk for AOE protection.
I don't expect to win, it's not suppose to be a strong defence...0 -
I like running Devil Dinosaur, Carnage and Doctor Octopus. On the one hand they can end up costing health packs, on the other hand they don't get many attacks, on the gripping hand when they do get attacked I usually get more defensive wins than defeats.
When it's time for the final climb to 2000 I break out Charles, Natasha and Wanda. After I hit 2000 it's a case of just finding anyone to beat with the original trio, regardless of points, just to leave them there on defence. On that many points I get more defensive defeats than wins, but they're nowhere near as squishy as Chuck and Co.0
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