PVE Scaling Observation
Please ignore and forgive me if you already know all this.
Scenario1- You win a battle with very less damage/match damage only or do a flawless victory against goons.
Result- You are screwed and your scaling goes up and your next clear is going to be harder.
Scenario2- You have taken almost 50% damage and have a healer in your team (obw/beast etc) then you heal yourself and you win a battle close to full health(although it is not true healing and you will need health packs)
Result- Same as scenario 1, you are screwed.
Scenario3- You win a battle with one/two downed characters. Or all characters taken lots of damage.
Result- Your next clear will have same levels as before. Scaling may even reduce if you get wiped a few times or have just snatched a victory with your last character left at negligible health.
Scenario4- You go into a battle with all three of your characters at very less health and manage a victory even without taking any damage.
Result- The game thinks as if you have taken damage and you have result same as scenario3.
Moral of the story- End the battle with significant damage if you want to keep a check on your scaling.
If you are going into a goon battle and you know you wont take damage, it is better you take your characters at low health into the battle and win it like you usually do.
Thanks for reading my article.
I know scaling mechanics are going to be changed soon.
And this post is irrelevent to you guys who anyways grind the nodes down to 1.
Scenario1- You win a battle with very less damage/match damage only or do a flawless victory against goons.
Result- You are screwed and your scaling goes up and your next clear is going to be harder.
Scenario2- You have taken almost 50% damage and have a healer in your team (obw/beast etc) then you heal yourself and you win a battle close to full health(although it is not true healing and you will need health packs)
Result- Same as scenario 1, you are screwed.
Scenario3- You win a battle with one/two downed characters. Or all characters taken lots of damage.
Result- Your next clear will have same levels as before. Scaling may even reduce if you get wiped a few times or have just snatched a victory with your last character left at negligible health.
Scenario4- You go into a battle with all three of your characters at very less health and manage a victory even without taking any damage.
Result- The game thinks as if you have taken damage and you have result same as scenario3.
Moral of the story- End the battle with significant damage if you want to keep a check on your scaling.
If you are going into a goon battle and you know you wont take damage, it is better you take your characters at low health into the battle and win it like you usually do.
Thanks for reading my article.
I know scaling mechanics are going to be changed soon.
And this post is irrelevent to you guys who anyways grind the nodes down to 1.
0
Comments
-
Are you sure about scenario4? I think that's another "you're screwed" outcome...0
-
I don't think the game looks at health out vs. max health. I think it looks at health in vs. health out. don't know that for fact, but that's what it seems like.0
-
So taking weakened true healers into a goon battle to heal them up while you win is doubly damning eh?0
-
Monged4life wrote:So taking weakened true healers into a goon battle to heal them up while you win is doubly damning eh?0
-
simonsez wrote:Are you sure about scenario4? I think that's another "you're screwed" outcome...0
-
mohit7292 wrote:Please ignore and forgive me if you already know all this.
Moral of the story- End the battle with significant damage if you want to keep a check on your scaling.
If you are going into a goon battle and you know you wont take damage, it is better you take your characters at low health into the battle and win it like you usually do.
Actually, what I try to do is to squeeze as much out of my characters as possible, without using heals. So sometimes I'm going into a normal rated node w/ characters at 1/2 or 1/3 of normal health. And sacrifice a character to absorb a big hit. Sometimes it works, sometimes a retreat is necessary to try again.0 -
wonder how a 1 cover Phoenix is considered, if she dies and comes back.. and you eventually win with only her left, yet 3 chars died...0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements