wirius wrote: Now they try to bracket the tournaments accordingly so that you're around people of similar competitiveness.
wirius wrote: Been seeing a few complaints about PvE scaling and guys, I'm here to tell you: Someone's gotta lose.
Driscon wrote: wirius wrote: Been seeing a few complaints about PvE scaling and guys, I'm here to tell you: Someone's gotta lose. My problem is, your statement would be totally correct for PvP, but not PvE. People shouldn't "have to lose" in a PvE situation. We're explicitly playing against the computer, which should be the one to lose. Demiurge can put out more Events like the Prologue, where I can play at my own pace and not worry about rankings or timings or refreshes or anything else. But instead we have scaling and brackets.
Eddiemon wrote: Driscon wrote: wirius wrote: Been seeing a few complaints about PvE scaling and guys, I'm here to tell you: Someone's gotta lose. My problem is, your statement would be totally correct for PvP, but not PvE. People shouldn't "have to lose" in a PvE situation. We're explicitly playing against the computer, which should be the one to lose. Demiurge can put out more Events like the Prologue, where I can play at my own pace and not worry about rankings or timings or refreshes or anything else. But instead we have scaling and brackets. There are two ways of defining 'have to lose' here. Firstly there is the tournament aspect. In order for the reward structure to work there have to be winners and losers. But everyone gets stuff. Nobody actually ends up worse off at the end, so nobody actually loses anything. 'Please don't give me stuff so I can prevent them from getting stuff' isn't a healthy outlook. Secondly there are losers of individual battles. If they get the challenge level right then there is a degree of difficulty. Demiurge want that so they can justify rewards like 5000 ISO for a battle. If you can't beat that battle though there is still a relatively easy 7000 ISO to be picked up per map in 500 and 250 rewards. Plus there are progression rewards. Yet again, nobody is losing anything, everyone is gaining stuff. You can play this at you own pace and not worry about scaling or brackets and just do the missions you can do and be happy with the results you achieve. You're not or end to try to compete or to clear every level. But that isn't going to work as long as you define your success by what someone else gets.
Ben Grimm wrote: Driscon wrote: wirius wrote: Been seeing a few complaints about PvE scaling and guys, I'm here to tell you: Someone's gotta lose. My problem is, your statement would be totally correct for PvP, but not PvE. People shouldn't "have to lose" in a PvE situation. We're explicitly playing against the computer, which should be the one to lose. Demiurge can put out more Events like the Prologue, where I can play at my own pace and not worry about rankings or timings or refreshes or anything else. But instead we have scaling and brackets. This. This is one of the main reasons I wish that episodes, after an initial run, would just have all competitive aspects stripped out and added next to the prologue. If this game had enough persistent PVE I'd never even bother with PVP; I didn't start playing it for the PVP, and I only signed up for it, reluctantly, eventually, because I realized the game simply doesn't have enough content otherwise.
wirius wrote: Is that fun? I don't think so.