The three amigos
tph_james
Posts: 197 Tile Toppler
Juggernaut, venom and daken lvl200.
D3 should really look into these 1* characters... They are way too overpowered
15k hp juggernaut gives me 5k blow every 6 cheap red ap.. I try deny his red, he will collect them with his unstoppable green.
1* character acts like a 5* character is just not correct.. I believe others have say this over and over again.
Even SS should be fearful of them...
How can a 1* stronger than a fully upgraded 3*,4* or even 5*?
D3 should really look into these 1* characters... They are way too overpowered
15k hp juggernaut gives me 5k blow every 6 cheap red ap.. I try deny his red, he will collect them with his unstoppable green.
1* character acts like a 5* character is just not correct.. I believe others have say this over and over again.
Even SS should be fearful of them...
How can a 1* stronger than a fully upgraded 3*,4* or even 5*?
0
Comments
-
They are way overpowered ... they ride, they fight and they love too0
-
Yeah I think they should look at increasing the AP cost of their powers when they scale up like this because they can get silly. I personally enjoy the challenge of match damage killing Juggs (221 with my team of 94's is my record) but when he's teamed up with bullseye and daken as well is really hard to deny everyone in this equation.
In the November announcements they mention something in regard to scaling (albeit briefly and fairly cryptically) so hopefully this will change. Meantime the best you can do is invoke the ancient spirit of the denial demon and keep his hands off green - an annoying task when paired with Daken.0 -
You dont know what is fear until you face a 395 level Juggs+Venom0
-
Polares wrote:You dont know what is fear until you face a 395 level Juggs+Venom
My Juggs Venom combo this time round was 301. I didn't even attempt match damaging to death with my team of 94's ha ha. I know my limitations.0 -
They're sat at lvl 190 for me t the moment so 260 KK and 240 Gamora can cope, but only just. Won't be grinding this one too hard later0
-
D3 should either nerf jugg dmg or increase his ap cost.. Or even convert him into a 4*... Hahaha.
It's even more pathetic when they limit the number of characters u can use... What the hell?0 -
The staff also complains about everything. If it were easy many would not play the game. Just do not think it's fair when it comes cascade of blue and red for the opposing team.0
-
Yes, you have to knock them off their horses first, then they are much easier to defeat.0 -
vinicius18 wrote:The staff also complains about everything. If it were easy many would not play the game. Just do not think it's fair when it comes cascade of blue and red for the opposing team.0
-
Use KK, IF, Gamora if you have them. Focus on denying red, and keep using Gamora's red so that KK's passive yellow will continually heal your team. save pinks and grs for either KK's aoe or Gamora's lite aoe/stun.0
-
Moving Thread to Events, Tournaments, and Missions0
-
You're supposed to lose to them.0
-
puppychow wrote:Use KK, IF, Gamora if you have them. Focus on denying red, and keep using Gamora's red so that KK's passive yellow will continually heal your team. save pinks and grs for either KK's aoe or Gamora's lite aoe/stun.0
-
tph_james wrote:puppychow wrote:Use KK, IF, Gamora if you have them. Focus on denying red, and keep using Gamora's red so that KK's passive yellow will continually heal your team. save pinks and grs for either KK's aoe or Gamora's lite aoe/stun.0
-
Thank goodness for Kamala. I didn't know what to do with all this pink ap.0
-
I went fist/panther/deadpool there. load up panthers black and take a little off the top on a couple of them before you rage.0
-
TxMoose wrote:I went fist/panther/deadpool there. load up panthers black and take a little off the top on a couple of them before you rage.
When they hit lvl 300+, save up for a double panther. IF/BP/KK, save the ap to double panther and bash at least once. Remember, once you get enough black, those purple punches by a buffed IF can be a match winner.0 -
puppychow wrote:Use KK, IF, Gamora if you have them. Focus on denying red, and keep using Gamora's red so that KK's passive yellow will continually heal your team. save pinks and grs for either KK's aoe or Gamora's lite aoe/stun.
Personally I used IF's green and Gamora's black to flood the board with strikes, pumping IF's attack damage up to .. I think it was over 1200 / turn by the time it was done.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements