simonsez wrote: I defended RH's green in his thread, but I can't sign off on this analysis. You're placing too much emphasis on getting Iceman to max. That's not necessary. Just look at what he'll do on an average (9 blue) board; 5462 for 12 ap. RH will do 7333 for 18 ap. Close, but not as good. It helps that RH can accelerate into it, but with Iceman you get stun and a 2nd nuke.
GrumpySmurf1002 wrote: Not that many matches can withstand 7k AoE damage and keep going, but it's worth noting that RHulk's AoE is not just 18 green, but also 19, 20, 21, etc... In order to get full value for the comparison, you need exactly 18 green. More to the point, 24 green gets you up to 14k with Iceman, it still gets you 7k with Rulk. One other thing which I've seen but worth noting. While the AI is dumb, if it casts the skill at 9AP twice, it does 5578 instead of 7333. Decent difference, but not devastating. And more importantly, casting it at 12 doesn't drain the AP, so it might actually be beneficial long term (but matches aren't long enough to see the benefit necessarily).
Phaserhawk wrote: The reason being, it's not hard for the AI to get 9, I mean how many times does Hulkbuster get Overdrive off even when you are denying black?
GrumpySmurf1002 wrote: Phaserhawk wrote: The reason being, it's not hard for the AI to get 9, I mean how many times does Hulkbuster get Overdrive off even when you are denying black? Not many? Better comparison for me is Patch with his stupid 9 green. I'm certain it goes off against me way more than average. Anyhoo....I definitely underrated him to start. I'm still convinced his red is Passive: Does nothing, but the green drain even at 1 cover is pretty vicious, and yeah, his green hurts. But I'd still take Iceman's green first.
WolfmanX25 wrote: For me it's that tinykitty Mohawk Storm Black. Gets me every time.