4* DDQ Node suggestion
OneLastGambit
Posts: 1,963 Chairperson of the Boards
Many people who are transitioning to 4* land have been complaining about this node recently. The difficulty is debateable, what is not is the prize.
For people like me a legendary token is fine since my 6 4* characters all have 3 covers or less making any token useful.
What about the people deep into the transition who this node is supposedly designed for? The 'chance' of winning a specific cover from a token is slim at best. Making it very frustrating for them to make progress and very time consuming and (in my opinion) is likely to lead to them playing the game less and spending less money.
Here's what I propose - make the DDQ 4* prize a specific cover instead of a token like the 3* node does. Then people will be getting something they definitely need (or they can not bother attempting if they don't) This seems like a reasonable solution to the problem and I'm surprised it wasn't designed this way to begin with since it would reflect the design of 3* node.
For people like me a legendary token is fine since my 6 4* characters all have 3 covers or less making any token useful.
What about the people deep into the transition who this node is supposedly designed for? The 'chance' of winning a specific cover from a token is slim at best. Making it very frustrating for them to make progress and very time consuming and (in my opinion) is likely to lead to them playing the game less and spending less money.
Here's what I propose - make the DDQ 4* prize a specific cover instead of a token like the 3* node does. Then people will be getting something they definitely need (or they can not bother attempting if they don't) This seems like a reasonable solution to the problem and I'm surprised it wasn't designed this way to begin with since it would reflect the design of 3* node.
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