Called Shot generating double AP?
AaronTheLuigi
Posts: 187 Tile Toppler
Playing with both the given Classic Cyclops in the Simulator node and my 0/0/1 Cyclops in the Galactus event I'm noticing Called Shot is generating 2 red for each red tile he destroys, even though the ability doesn't state this distinction.
For example, given this square (assuming the skill is low enough he only hits a 3x3 area), where the center tile is targeted for the ability:
Cyclops should be destroying the three red tiles and the purple tile for a total of 3 and 1 generated, plus ability damage. Instead, he comes out with 6 and 1 .
I don't think this is intentional, but if it is the ability description should be updated to reflect Scott generates double AP on the red tiles he hits.
UPDATE: I can also confirm that if, given the above scenario, the target tile is red instead of purple he generates 7 red (1 for the target tile, 2 for each red surrounding the target tile) when he should be generating 4. So the extra AP only generates on the tiles Cyclops destroys but does not select with the ability.
For example, given this square (assuming the skill is low enough he only hits a 3x3 area), where the center tile is targeted for the ability:
Cyclops should be destroying the three red tiles and the purple tile for a total of 3 and 1 generated, plus ability damage. Instead, he comes out with 6 and 1 .
I don't think this is intentional, but if it is the ability description should be updated to reflect Scott generates double AP on the red tiles he hits.
UPDATE: I can also confirm that if, given the above scenario, the target tile is red instead of purple he generates 7 red (1 for the target tile, 2 for each red surrounding the target tile) when he should be generating 4. So the extra AP only generates on the tiles Cyclops destroys but does not select with the ability.
0
Comments
-
I saw someone note this in the character thread, but I'm glad someone created a Bugs forum post about it. Hex Bolt had the same behavior and it took a long time for them to fix it.0
-
BlackSheep101 wrote:I saw someone note this in the character thread, but I'm glad someone created a Bugs forum post about it. Hex Bolt had the same behavior and it took a long time for them to fix it.
slight correction, it took them a long time to notice or become aware of it, they fixed it surprisingly quickly0 -
BlackSheep101 wrote:I saw someone note this in the character thread, but I'm glad someone created a Bugs forum post about it. Hex Bolt had the same behavior and it took a long time for them to fix it.0
-
As of the Red Eye PvP this October I can confirm Called Shot is now generating 1 AP per red tile destroyed regardless of whether it is targeted or in the nXn radius around the target tile. I guess they stealth updated it without informing us, so this thread can now be locked by any mod.0
-
AaronTheLuigi wrote:As of the Red Eye PvP this October I can confirm Called Shot is now generating 1 AP per red tile destroyed regardless of whether it is targeted or in the nXn radius around the target tile. I guess they stealth updated it without informing us, so this thread can now be locked by any mod.
Wish they were this fast fixing negative affect bugs I mention.0 -
turul wrote:Wish they were this fast fixing negative affect bugs I mention.
I wish they'd do better about acknowledging bugs on the forum. It's not that they never do, it's just that they're not consistent, and it's unclear how they decide which bugs to acknowledge and give us an idea of when they'll get fixed.
Still they definitely read this forum, so reports are valuable.0
Categories
- All Categories
- 44.7K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 502 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 420 MtGPQ Deck Strategy & Planeswalker Discussion
- 296 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements