General Roster Fine Tuning
herm1978
Posts: 153 Tile Toppler
I wonder which characters that is "safe" to sell when you need roster slots. That is not needed for any event or so. From what I understand in every PVE there is a 2*, 3* and 4* essential. So every 2-4 star could be needed.
That leaves the 1*s. I need one for DDQ but other than that, I could sell them off?
Since this isn't specific roster help, but a general discussion of using roster slots wisely, this will remain in general for now. Renamed to more accurately reflect the discussion
That leaves the 1*s. I need one for DDQ but other than that, I could sell them off?
Since this isn't specific roster help, but a general discussion of using roster slots wisely, this will remain in general for now. Renamed to more accurately reflect the discussion
0
Comments
-
I personally sold every 1* of mine but Juggs ages ago and haven't for a second even contemplated the act, let alone regretting it.
DBC0 -
To my knowledge, 2* Bagman Spiderman is also never required for any events.0
-
Any one star that doesn't have a two equivalent. Venom, Jugs, Iron Man.
don't know if bagman counts as a two star spidey. Ultimately just having one 1 star is purely for the DDQ. I have Iron Man but would love to develop a juggernaut to take his place.
2 stars are a matter of opinion, but I think all the dark avengers are expendible save maybe ares.0 -
I sold off most of my 2*s except the ones I use in DDQ. I've lately been hanging onto one cover of each unrostered 2* and rotating them through the same roster slot as they become essential.0
-
Also, the 2* villains are only the essential for pve once a month or so. It's 90% heroes, so I dumped moonstone and 2* bullseye, daken will be next if I need a spot and don't have the hp. The only reason he lasted this long is that he's fully leveled and I hate to get a few hundred iso back for selling a guy that cost me that much.0
-
Other than Juggs its pretty safe to sell all the 1*s, then in 2* land its nice to have a good team for DPDQ (I use OBW/Daken/Ares with subbing Storm in for Daken when needed) then I rotate the rest into a roster slot based on who is required. I tend not to open standard tokens (not worth the time) so I can just pop a few to find that required cover, and even fully covered/leveled they tend not to contribute too much given the front end of my roster.
TLDR:
All 1*s except Juggs
All 2* except OBW/Daken/Ares/Storm.0 -
Like others have mentioned already, you can keep Juggernaut as your only 1*, he handles the DDQ node just fine by himself.
For 2* characters, I've kept Storm, OBW, and Thor to do the DDQ. Sometimes one of them isn't usable because they're on the other team, but any 2 of them together has gotten me through without an issue.
I also have one more slot that I use for whatever 2* essential I may need. I try to keep covers in my rewards section and then swap someone into that slot if I need them. Had to find a 1* Hawkeye in the prologue to put in for the Galactus essential, and that was the slot I used.0 -
I keep Juggernaut and four 2* (ares/obw/storm/wolverine). That's it.
For PvE, the only time I care about missing an essential is for a new character, in which case I'll add a roster spot (that the new character would get anyway) and spend time recruiting that character before hand. That's easy enough to do, since who it will be is telegraphed by the previous rewards, and tokens/lightning rounds/PvP/Shield Sim drop 2* covers often enough.0 -
herm1978 wrote:I wonder which characters that is "safe" to sell when you need roster slots. That is not needed for any event or so. From what I understand in every PVE there is a 2*, 3* and 4* essential. So every 2-4 star could be needed.
That leaves the 1*s. I need one for DDQ but other than that, I could sell them off?0 -
This is what I do - you may or may not find it too much work for you, but I like it. I have a decent-sized roster (73 characters total,) and I did keep a number of the 2*s, but not all of them. If I get a 2* that I did not keep, I leave it in the "rewards" section until it is either about to expire, or it becomes clear I will not need it. I have one "flexible" roster slot for that 2* character, AWolvie is in it right now. When it becomes clear I'll need that character, I take all the covers from the "rewards" section for that character.
I once had to load an extra slot (two characters I didn't have in a row,) in that case I just wrote over the second one with a newly awarded character.
The 2* who is rewarded in this particular PVE will be required in the next one - so you can plan 3, 4, or 7 days in advance. When you learn this, load up the character you need (if he's not in your roster already,) and sell all the other characters who will expire in that time frame. Lather, rinse, repeat. Sure, you lose out on some Iso for these covers, and it will be a pretty low level 2* you bring to the essential, but you'll still be able to do it.
Also, because Bagman is no longer in the tokens, I think it's safe to say he'll never be an essential.0 -
Sorry about this, I quoted rather than editted by accident. Don't read this post!
Seriously, don't!0 -
I have sold every 1* except Juggy for DDQ
I will (soon) have sold every 2* except Storm/OBW/Thor (my DDQ team)/Ares (for those times when there is 3* storm). I find it incredibly easy to get one of each 2* each week (if you need them for essentials) just through lightning round seed teams - and that when I play 1 cover level 15 2* it does nothing more than full covered level 94 2*'s.
I would suggest to new players to try to skip the 1* transition completely (as quick as you can at least), and collect very few 2*'s.
I would suggest to D3 that it's pitiful how expensive roster slots are, that these characters aren't really viable to keep on rosters.0 -
GrimSkald wrote:Sorry about this, I quoted rather than editted by accident. Don't read this post!
Seriously, don't!
Your meager efforts did little to encourage my non-reading of said post. Frankly, I fully suspect you knew as much prior to making your lackluster "suggestion." (Pffft. ) As such, I did in fact read said post, for which I DEMAND compensation!
[sharpens pitchfork while torch lays soaking in tar... preparations going as planned... soon... very soon...]
DBC0 -
It's a nightmare for completionist players. I want em all, even bagman. Maybe *especially* bagman, because he's more rare now that he's only gained occasionally from PVP .0
-
I keep a full 2-4* roster, but that's just because I'm a collector. I also leveled all my 2* (minus bagman) and don't feel like losing the spent ISO. They still come in handy as bait teams in PVP. I also keep a fully done Juggs and a 1* spidey, because I love him and keep pretending that he's the real 3* version.0
-
Some people will keep MBW to send for alliance Team-Ups. Her stun remains very useful even when you've transitioned well-beyond the 1* game. I know keeping a slot just for team-ups is not the same as needing it for your personal play, but I can tell you your alliance-mates will sure appreciate it.0
-
2 star wolverine is often a powered up character in pve. Plus, he's my mainstay for the big enchilada. Him, 3 star cyclops, and OBW are pretty much guaranteed winners unless facing ninjas which might take a second turn depending on board set up.
Edit: I really wish we could have a buy a roster slot option for $5 or 7 dollars. Once you get into the 1000 HP option, it's a beast to manage your roster with so many new characters being introduced all the time.0 -
smkspy wrote:Edit: I really wish we could have a buy a roster slot option for $5 or 7 dollars. Once you get into the 1000 HP option, it's a beast to manage your roster with so many new characters being introduced all the time.0
-
Sundance2112 wrote:smkspy wrote:Edit: I really wish we could have a buy a roster slot option for $5 or 7 dollars. Once you get into the 1000 HP option, it's a beast to manage your roster with so many new characters being introduced all the time.
Fair enough, though they should just make it 3000 HP then to equal three rosters spots. Though it's hard justifying spending $20 for 3 (ish) spots for some when look upon as a whole. Really, it is a bad deal. A single purchase option entices thrift spenders to spend more without even realizing it. Buy one spot for $7 or buy four for $20 type of thing.
Though personally I think 1000 points should 3 slots, not 1. Either that or cap spots at 500/600 HP.0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements