Simple UI Suggestion

SpaceBearPig
SpaceBearPig Posts: 83 Match Maker
As a new player and as someone who has been playing the prologue casually I just wanted to give some very small tips that I think might help people make some quicker decisions in general.

This a quick **** photoshop of what I think might help the game a bit.

http://i.imgur.com/e0KFHAm.jpg

Giving a quick overwiev of the rewards you can win while looking to replay a mission is annoying, there is no reason to actually have them fade in and out as is now, it just takes time.
Showing the health of the enemies you face helps a lot in making a decision of what team you might want to bring in or just in general if the fight is worth taking. Its already in PvP why not have it in the prologue.

Also, why when replaying a mission do you have the chance o get the reward that you already got and just get 20 ISO? It just adds tedium to the game and is a dumb mechanic, would love to see that removed so that you roll for the rewards not given yet and only them.

Comments

  • Love the idea of showing all the rewards and the minions' health. I'd go a step further and also put tags on the minions so we can see what colors they produce. Also, while we're tweaking this screen, it would be great if we could see what level an opponent's power is (that is, instead of seeing a Spider Man with a yellow/blue/purple tag, show the number of covers he has inside each tag).

    I don't feel too strongly about the 20 ISO. I think it's kind of nice not knowing how many times you'll need to play a mission to get all the rewards, and people complain about this all the time so it doesn't seem like something the devs are going to change.
  • SpaceBearPig
    SpaceBearPig Posts: 83 Match Maker
    Also, while we're tweaking this screen, it would be great if we could see what level an opponent's power is (that is, instead of seeing a Spider Man with a yellow/blue/purple tag, show the number of covers he has inside each tag).

    This would be pretty huge, at my low level fight in versus or events I tend to just forget to check that **** and that matters sometimes. More clarity is great.
  • Twysta
    Twysta Posts: 1,597 Chairperson of the Boards
    I think the initial dynamics were obvious made for the mobile version which is more space constrained but obvious would work a lot better for the PC version