Who is the better 5*?
I'm obssessed with having a hierachy for this game. clearly, 5* are miles above 4's and below but where do they rank against each other?
Silver Surfer VS. Old Man Logan.
VS.
In my opinion, SS is slow and his greatest strength was match damage, un-stunable, and high health. If OML has two of these 3 qualities, and great powers, is he the clear winner?
Thoughts peeps??
Silver Surfer VS. Old Man Logan.
VS.
In my opinion, SS is slow and his greatest strength was match damage, un-stunable, and high health. If OML has two of these 3 qualities, and great powers, is he the clear winner?
Thoughts peeps??
0
Comments
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I think Surfer wins in this battle. He's a self-healing tank that can do a lot of damage (with multiple covers that is).
OML can tank/regen a bit, but he loses that. Also, his big sell is that he has 6 powers. However... The description does not seem to specify whether or not you can actively choose when to go into "kill the marvel universe" mode. Only that it triggers after 12 yellow have been collected by the team. If it just happens, I consider this a negative.
Can anyone confirm?
But straight out of the box? I think it's definitely Surfer. Any one Surfer ability is better than any one OML ability.
Cover maxed... Surfer may still have the edge because he can continue to heal whereas OML cannot once he rage-shifts.0 -
"Dev note: Once the character goes into their alt abilities, they can't return to the original set for the rest of that battle. So make sure you've got in all the healing you want to pack in before you fire off that Black ability."
That was the Dev note that gave me the impression that when you fire off the black ability once you have the required yellow AP, then he shfits. So it is player choice.0 -
I guess that strengthens my original out of the box comment. If OML requires black in order to shift, then you need at least that color to get maximal usage. Surfer seems to be able to stand on his own no matter what the original cover obtained.0
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Until you start seeing either of them with a lot of covers it is too tough to tell, as far as one cover characters it seems tough to bet against SS with a blue since it gives you a stun immunity and healing to go with high match damage.0
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Without healing and stun immunity, Surfer is a beefier Devil Dinosaur. So I'd say he and Logan both have the weakness of needing at least one of a particular cover to be really good.0
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Surfer is a pain in the butt because you can't stun, but damage wise he's mostly a match damage killer. It's not a swift death unless you can flood the board with blue. (Hi Iceman!)
Logan is 9B-12Y and everything dies shortly after, dealing 8k damage (assuming you immediately spend the yellow saved) w/ 3k of strike tiles out on top of it. Generating black isn't really an issue (Hi Fist!), so even if you don't have yellow to convert over, he'll be putting out 3k in strike tiles in rapid fashion, which will kill most non-surfer things extremely quick. You also have Fist's attack tile tacking on damage as well.
So for PvP speed, Logan is likely going to be dominant compared to Surfer. For PvE, it's probably pick your poison, both self-heal so sustainability is there, which is generally the biggest advantage.
So I say edge: Logan.0 -
As soon as you get black and yellow to swap you can deal 12k AoE with yellow + strikes, and the strikes stay there.
The means about 7 matches minimum, so another 10.5k damage you can split between the targets. That's a clean shot to most teams.
Before I was thinking of a 355 build for the passives, now that we can kiss red goodbye I think 553 is the way to go, and it punches hard.0 -
If you get to bring other characters along old man Logan can also throw out some big strike tiles with his passive. He will regain that health in 2 turns. One on one SS can hold his own especially if you can win the red black battle. Overall Logan feels more dangerous and can hurt you more ways than SS. SS only has one damage ability while Logan can use multiple AP0
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In my opinion logan wins because he is much faster on offense in PvP. Both of them are true healers, so even if you are somehow not coming out of your PvE matches at full health, you can just prologue heal him very fast. I think the only department in which Logan loses to surfer is that his damage is reliant on , and those can off course, be turned against you (hello ).0
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WHO CARES!!!!!
Seriously unless they do something about their match damage and health or bring 4* and 3* up to snuff, they are both godly without any skills, SS wins just because he has more hit points. I've put my faith in D3 and been rewarded so I"m sure something is going to be done to either nerf 5*'s, but more than likely we are going to see a dramatic shift like the big health rebalance when X-Force got handed his sac. If 4*'s likely get a buff now that the move to 4* has occured, and keeping them on par with 3*'s in match dmg and skill dmg just so you can have combos doesn't make sense any more. Becuse with 624, 554, and 485 in tile strenght compared to 82, 73, 64 there are some issues.0 -
Silver Surfer is simpler and more straightforward. Old Man Logan is more of a high risk/high reward character, with more complex decisions to make and a reliance on nobody else in the team preventing him from going into beast mode.0
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How will the Ai play them though?0
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DayvBang wrote:Old Man Logan is more of a high risk/high reward character, with more complex decisions to make0
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Odd question, What can OML send as a team up?0
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I gotta say, getting very lucky with the 5*s yesterday and ending up with -/2/2 ss and 1/-/- OML...playing them with my doom (fully covered, boosted to 210) and taking on a 200ish doom/166witch/166gsbw in an LR, I made it by a thread. didn't boost - was an LR and I was using 5*s. match took forever long - only 5* ability I used was ss red and it only hit for <1500. if they wanted them to be 'usable' out of the gate, they kind of fall short. match damage can only take you so far in this game - unless you pour tons of iso to level them up, which isn't happening for a long while. I think ss would be better once I get a blue, but as-is, their abilities are no better than low-tier 3* level. high match damage and lots of health - meh.0
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Ending the turn isn't a disqualifier. I'm sure it's the fact that the abilities can change. I think Ant Man's blue and purple can't be sent because of this.0
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BlackSheep101 wrote:Ending the turn isn't a disqualifier. I'm sure it's the fact that the abilities can change. I think Ant Man's blue and purple can't be sent because of this.0
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simonsez wrote:DayvBang wrote:Old Man Logan is more of a high risk/high reward character, with more complex decisions to make
OML with little to no yellow and an otherwise high level may have some trouble but that's an unfortunate edge build. The yellow is better than I was giving it credit for: I was running the numbers as if it was heal X per Ally, not heal X per team member (which includes OML).0
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