A few minor bugs / issues

turul
turul Posts: 1,622 Chairperson of the Boards
These are very minor problems, however I list them.

1) Showing Extra turn when no extra turn
When using a hero ability, witch somehow creates a match-5, the same "extra turn" sign is shown, but extra turns only happen on manual matchmaking, or any ability which otherwise tooks the players turn. However the second circumstanse may be also bugged, see: http://www.d3pforums.com/viewtopic.php?f=9&t=2413

2) Tile placing ability: Blocking symbols blocking the view
When using a tile placing ability, like GSBW purple, "banned" tiles have a blcok symbol. My problem is, that this symbol makes hard to see which one is a countdown tile, and how much turns it has left.

3) GSBW purple cant place on basic green.
This makes error #2 to cause more headache. Also, if there were a "green daredevil type trap", she couldn't disarm it, Unlike Magneto-Marvel Now(**!), who can overwrite blue with blue. (but havent tested trap disarming)

4) Cant join event until switching tabs
Lighning Rounds, and other "countdown-then-open" events, after they finished counting down, are still greyed out and they are inaccesible. Leaving the "Events" tab and coming back ofcourse fixes it. However it is an old error which should be fixed

5) Patch Wolverine "Best there is" - 0 damage.
As a lot of abilities wont fire when they are inneffective (like when nowhere to place a tile), this also should do that.

6) "Bears his icon"
Special (strike, protect, etc) tiles aren't bearing anyones icon, however they are probably counted too.

7) Seed teams roster
Error shown if I want to see a seed teams roster. Please create a fake roster for them icon_e_smile.gif

(my platform: Android phone)

Comments

  • I don't think 5 is a bug. The ability also creates strike tiles, even if it does 0 damage, so should still fire. Now, if there are no open reds and Patch has no tiles bearing his icon, then yeah, maybe it shouldn't fire.

    6 is also not a bug. Think of it as the special tile icon being on top of the character icon.

    Of the rest, meh. I guess technically they're bugs but unless they're an hour or less of dev time to fix I'm happy to live with all of them -- they're easy enough to work around.
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    I don't think 5 is a bug. The ability also creates strike tiles, even if it does 0 damage, so should still fire. Now, if there are no open reds and Patch has no tiles bearing his icon, then yeah, maybe it shouldn't fire.

    6 is also not a bug. Think of it as the special tile icon being on top of the character icon.

    Of the rest, meh. I guess technically they're bugs but unless they're an hour or less of dev time to fix I'm happy to live with all of them -- they're easy enough to work around.

    You're right, error #5 creates strike tiles too so it might not be considered as a bug.

    #6 is also is rather just a notice, not a bug report.
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    extending the list.

    8) Tile selection ability - Missing cancel button
    When using a tile selection ability, if we have chosen all required number of tiles, the cancel button changes to "OK" button.
    To actually cancel, I need to unselect a tile, to the cancel button to appear. Happens quite a lot icon_e_smile.gif
  • I've only run across this once, but was a tad annoying. If you use Hood's yellow power that isn't maxed (supposed to end the turn) and then get an extra turn from a 5+ match after, then use another hero power (regardless of whom), it ends your turn immediately. Seems like a minor bug to me.
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    extending

    9) Enviromental match 4/5 bypasses strike tiles/shields
    The damage caused does not gain strike tile bonus, or shield penalty.