Balance/Gameplay Suggestion

Hi Dev team,

(1) I feel that instead of funbalancing overused Heroes downwards, underused Heroes should be buffed to be able to match the standard of these Heroes in order to keep up the fast paced nature of the game.

(2) In order to keep up with the increased pace of the game in an upwards balancing, Health Packs could have a faster regeneration time, maybe 24 minutes per pack. I understand that as a developer you would be more incentivized with the prospect of more money, so perhaps you could offer a VIP status at a low price which:

(a) speeds up Health Pack regeneration from 36 minutes to 24 minutes as suggested above (33% faster);
(b) doubles Health regeneration; and
(c) doubles or even triples ISO revenue from matches (you have to admit ISO is extremely hard to farm).

All these benefits do not influence the actual match and offers a marginal advantage to the VIP players, and you get to profit from it - win-win situation.

(3) I understand that Spider-Man (Classic) is due for a nerf, and I think a simple +1AP or +2AP/level to All Tied Up will make a huge difference.