Hero LR ouch!!!
Phaserhawk
Posts: 2,676 Chairperson of the Boards
I'm a fairly new player. I have almost 100 days, and I am starting to work toward 3* covers but holy **** that hero LR was too much. I know LR are tough, but with the villians I felt competitive. Is it because no one played those where everyone is playing the hero one, or was the Villian one easier?
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I'm guessing 1. Villains have been running for a while and Heroes are new, 2. While Villain rounds gave out specific covers for top prizes (so if you're full on those you don't have to be very competitive that round), Hero rounds only gave out tokens, and 3. Most people had a lot more buffed and leveled 3* heroes than villains.
All of these reasons contributed to the competitiveness.0 -
For me the heroes one was easier but then it's been easier for me to get hero covers as they seem to either drop more or they're more regularly featured as progress rewards or prizes so I've been able to build them up more. It's a lot harder to get villain covers0
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Phaserhawk wrote:I'm a fairly new player. I have almost 100 days
But yeah, the hero lightning rounds were something that most people could compete in b/c the covers for the heroes are more readily available as prizes in tourneys so more people can be competitive. Plus, everyone was fairly frustrated after the week's previous events where people felt excluded by the difficulty. This was something everyone could compete in and the numbers seemed to flood in.0 -
The villains are weaker across the board than the heroes. Apart from LRs nobody really uses most of them. Whereas the buffed heroes are all in people's top 3 team members.
Ice posted a most used / most levelled list in another thread and the difference between heroes and villains was pronounced.0 -
Magneto is pretty much still one of the best, few heroes can beat him.
IM40 is one of the weakest imho. Apart from having high HP, all his moves slow the team down. Either they cost too much AP and still drained the reserves, or they create countdowns to generate AP, where they can still be destroyed.
And Grey Widow is too squishy, and by the time she charges up the super awesome rifle, the match would already have been over.
So no, I don't think Heroes win Villains by default.0 -
IM40 is not a bad third wheel when buffed. He's a mountain of HP's and can lay done some damage if you get a couple lucky cascades that give you extra red or blue to play with.0
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I'm becoming more and more a fan of IM40. 3 yellow is quite nice for fueling everyone else's abilities, plus as mentioned, his health pool is huge and he matches the three most common colors.
BWGS is pretty much an auto-include for me. Her purple is great for generating cascades, and snipe doesn't take that long to fuel. Typically I'm matching purple to deny OBW or opponent's BWGS, so it's not like I'm making dead matches.0 -
mechgouki wrote:Magneto is pretty much still one of the best, few heroes can beat him.
IM40 is one of the weakest imho. Apart from having high HP, all his moves slow the team down. Either they cost too much AP and still drained the reserves, or they create countdowns to generate AP, where they can still be destroyed.
And Grey Widow is too squishy, and by the time she charges up the super awesome rifle, the match would already have been over.
So no, I don't think Heroes win Villains by default.
IM40's yellow mitigates the AP drain his damage abilities do. Countdown tiles are always dicey, but if you've been matching yellow, it's not hard to drop your Recharge when the yellow tiles are islands and safer from matching. Just like waiting to drop Patch's strike tiles until there's little purple, or the purple is lined up for easy matching.
Also, if you're running IM40, just fire off your other abilities right before you fire off Unibeam. Get all your stuns and green abilities launched, and then drop the hammer.0 -
It looked like the pools in the Heroic Lightning rounds were MUCH larger than the ones in the Villain lightning rounds.
The villain lighting rounds had pools of a few hundred people, but the Heroic Lightning rounds had pools of... what was it... 50,000 people? An order of magnitude more people at least.0 -
I didn't think either had pools or brackets. Both were free for all I think.0
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Eddiemon wrote:I didn't think either had pools or brackets. Both were free for all I think.
Correct, I think zifna was referring to the total number of participants but I've never seen a villain round with less than 1000 players so the hundreds comment is off. After tanking I'm usually down at least in the 5000-10000 range with both types of lightning rounds (if not lower).0 -
I usually play the villain LR, get up to 100 points and stop. The Hero LRs were new and exciting, and a break from the grindy Oscorp Heroic and the Wolverine rerun. That made it different. I bet Ice9 could tell us the specs, but I would guess these LRs had double the volume of the villain ones.
I would also guess more people bought tokens. Villains are understandably powerful, but the casual player likes his heroes (see: Captain America being popular) and knows these guys are buffed way more often for PvP and PvE. A moderate 2-star player with a couple of 3-star covers of heroes is much more likely to get excited about buying heroics than diabolical.0 -
Zifna wrote:It looked like the pools in the Heroic Lightning rounds were MUCH larger than the ones in the Villain lightning rounds.
The villain lighting rounds had pools of a few hundred people, but the Heroic Lightning rounds had pools of... what was it... 50,000 people? An order of magnitude more people at least.
They're both unbracketed (or always have been, as far as I know), so the player pool is just everyone who plays that round. Speed Evil is typically around 3000, I think. Someone sat at the bottom of the first Courageous to see and said it was ~10,000 iirc, though not sure if that was at the end yet. That'll probably be the highest, from it being a brand new event running alongside a substandard PvE.0
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