Consideration for increasing 1* and 2* level cap
rollx
Posts: 71 Match Maker
Hello all. Now with the legendary tokens, 4*s are easier to obtain. With the 5* and 4*s ruling the game, this leaves the 1 and (partially) 2* characters in the dust. What if they were to increase the level cap of 1* and 2*s to go higher than they are, that way people attempting to make the transition from 1 to 2 to 3*s can be more competitive, at an ISO price.
For example, increase the cap on a fully covered Iron Man 1* to 85 rather than 50, and 2* cap to 120 rather than 94. What do you all think?
Maybe even increase the 3* cap to 188 as well?
For example, increase the cap on a fully covered Iron Man 1* to 85 rather than 50, and 2* cap to 120 rather than 94. What do you all think?
Maybe even increase the 3* cap to 188 as well?
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Comments
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Imagine the Iso costs.. a new player would never be able to get a leg up!0
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It could be possible to balance how much it cost to get there, maybe lower the amount to get there, but increase the total cost of iso to reach the end?0
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rollx wrote:With the 5* and 4*s ruling the game, this leaves the 1 and (partially) 2* characters in the dust.0
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simonsez wrote:rollx wrote:With the 5* and 4*s ruling the game, this leaves the 1 and (partially) 2* characters in the dust.0
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TxMoose wrote:...and then they became required essentials for pve
Seriously, except under rare circumstances, so you ever pay attention to who the 2* is on those essential nodes, or do you just ignore it and throw up fistbuster or something similar?0 -
before they did that I'd much rather see them have 1* and 2* characters require no roster slot purchase. Only 3* and up0
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simonsez wrote:TxMoose wrote:...and then they became required essentials for pve
Seriously, except under rare circumstances, so you ever pay attention to who the 2* is on those essential nodes, or do you just ignore it and throw up fistbuster or something similar?0 -
simonsez wrote:TxMoose wrote:...and then they became required essentials for pve
Seriously, except under rare circumstances, so you ever pay attention to who the 2* is on those essential nodes, or do you just ignore it and throw up fistbuster or something similar?
I do, and Ive kept my 2* and leveled them to 94 to be prepared for those nodes, plus sometimes the 2* in question is useful over all for the PVP.
Keep in mind, not everyone is rolling around with Fistbusters, and an equal part in creating those 2* essentials was to help 2-3 transitioners place to earn 3 star covers. It helps put players on the "treadmill", as you unlock 2 star cover first pve, use the 2 star cover to earn the 3 star cover second pve, and then each event you proceed to use the previous event's earned 3 star essential to place and get the next 3 star. The 2 star essential inevitably gets filled by heroics/standards, and helps the player maintain on the treadmill to gain the 3 stars for their roster.
I mean, I'm not naïve, I'm sure it's driven up roster slot purchases, myself, I've now slotted all the active 2 stars and 3 stars, plus several earned 4 stars, because I'm loathe to ditch anyone I've invested ISO into leveling at this point. But its not just a play for more purchases, it actually affects the transition game quite a bit, making it much easier than it was previously, going off what I've heard from players playing before the 2 star essential node.
Edit: And I'd personally like to see level caps abolished, and characters given balance passes so their potency is equivalent to their rarity, but that's never going to happen, and it shouldn't. It's bad for the game design, and my reasons for wanting that is purely cosmetic/nostalgia for liking the 1-2 star versions of several characters better than their upgraded 3 star counterparts.0
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