how about (Legendary Token/objectives)

jdoe893
jdoe893 Posts: 127 Tile Toppler
edited September 2015 in MPQ General Discussion
1.adding 1250 or 2500hp into legendary tokens

2.adding secondary objectives that can bag some iso/covers/hp

IceIX Edit: Made the topic reflect its content. Just say no to vague subject lines!

Comments

  • mohio
    mohio Posts: 1,690 Chairperson of the Boards
    1. Seems like a decent idea - I was thinking about this myself the other day. 2500 hp is basically just a wild-card 4* cover (that you could also use on slots, shields, etc.)

    2. Care to explain what you mean? Is this like "Participate in 4 lightning rounds and win 2000 bonus iso" (lifetime/weekly/daily achievement type things)? Or "beat this node with only 2* and win this shiny token"(one-off, event/node specific challenges to earn something extra)? Or something else entirely?

    As it is they've mentioned there is a new game mode (forget the actual terminology they used) on the way, which sounds like your #2 to get us more covers, iso, etc.
  • jdoe893
    jdoe893 Posts: 127 Tile Toppler
    mohio wrote:
    1. Seems like a decent idea - I was thinking about this myself the other day. 2500 hp is basically just a wild-card 4* cover (that you could also use on slots, shields, etc.)

    2. Care to explain what you mean? Is this like "Participate in 4 lightning rounds and win 2000 bonus iso" (lifetime/weekly/daily achievement type things)? Or "beat this node with only 2* and win this shiny token"(one-off, event/node specific challenges to earn something extra)? Or something else entirely?

    As it is they've mentioned there is a new game mode (forget the actual terminology they used) on the way, which sounds like your #2 to get us more covers, iso, etc.


    spot on
  • Time in game yielding an iso multiplier. A watchdog could stop folks from idling to pad that feature.
  • jdoe893
    jdoe893 Posts: 127 Tile Toppler
    Splarne wrote:
    Time in game yielding an iso multiplier. A watchdog could stop folks from idling to pad that feature.

    isnt it for the best interest of all party?
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    I think a lifetime progression would be a great way to supplement the daily resupply. daily resupply rewards doing one match/day and being consistent. a lifetime progression - could have 2 sides - pve progression and pvp progression since they're scored differently. would be a great bragging tool here in the forums and a little something extra, if they ever wanted to add something down the line.
  • jdoe893
    jdoe893 Posts: 127 Tile Toppler
    TxMoose wrote:
    I think a lifetime progression would be a great way to supplement the daily resupply. daily resupply rewards doing one match/day and being consistent. a lifetime progression - could have 2 sides - pve progression and pvp progression since they're scored differently. would be a great bragging tool here in the forums and a little something extra, if they ever wanted to add something down the line.
    yeah..good idea,for lifetime...since veteran player only gets 250iso,boosts and even that silver token called standard token..wow!can u imagine?vets at day 600+ getting those
  • Day 695 here. Standard Silver Recruitment token was today's daily.

    icon_e_confused.gif

    Agreed that something should be done about this.

    marc
  • jdoe893
    jdoe893 Posts: 127 Tile Toppler
    djsquillz wrote:
    Day 695 here. Standard Silver Recruitment token was today's daily.

    icon_e_confused.gif

    Agreed that something should be done about this.

    marc
    lets just wait and perhaps we gonna have some side missions to get HP/Iso/4*s other than the daily resupply
  • djsquillz wrote:
    Day 695 here. Standard Silver Recruitment token was today's daily.

    icon_e_confused.gif

    Agreed that something should be done about this.

    marc
    There are some fixed prizes and between them random ones. They are standard tokens, 50hp, heroic tokens... But yeah they should improve them from time to time.
  • slidecage
    slidecage Posts: 3,401 Chairperson of the Boards
    jdoe893 wrote:
    1.adding 1250 or 2500hp into legendary tokens

    2.adding secondary objectives that can bag some iso/covers/hp

    why would they add 1250 or 2500 HP when they said you could only EARN them. make covers for 2500 and people will say unfair cause people will just buy their way to max 5 stars like they do now with 4
  • jdoe893
    jdoe893 Posts: 127 Tile Toppler
    slidecage wrote:
    jdoe893 wrote:
    1.adding 1250 or 2500hp into legendary tokens

    2.adding secondary objectives that can bag some iso/covers/hp

    why would they add 1250 or 2500 HP when they said you could only EARN them. make covers for 2500 and people will say unfair cause people will just buy their way to max 5 stars like they do now with 4
    maybe whales will just buy the cover (but i thought u couldnt buy 5*),for the
    not so whale they will have the option wether to buy whichever cover they need the most or use the HP for roster slots(since slots become expensive when u have more than 70 characters)
  • DFiPL
    DFiPL Posts: 2,405 Chairperson of the Boards
    slidecage wrote:
    jdoe893 wrote:
    1.adding 1250 or 2500hp into legendary tokens

    2.adding secondary objectives that can bag some iso/covers/hp

    why would they add 1250 or 2500 HP when they said you could only EARN them. make covers for 2500 and people will say unfair cause people will just buy their way to max 5 stars like they do now with 4

    You realize legendary tokens are 95% 4* now and will cap at 90% 4*? 2500 HP is effectively a wild card 4* cover. Nothing to do with 5*.
  • jdoe893
    jdoe893 Posts: 127 Tile Toppler
    DFiPL wrote:
    slidecage wrote:
    jdoe893 wrote:
    1.adding 1250 or 2500hp into legendary tokens

    2.adding secondary objectives that can bag some iso/covers/hp

    why would they add 1250 or 2500 HP when they said you could only EARN them. make covers for 2500 and people will say unfair cause people will just buy their way to max 5 stars like they do now with 4

    You realize legendary tokens are 95% 4* now and will cap at 90% 4*? 2500 HP is effectively a wild card 4* cover. Nothing to do with 5*.
    exactly