how about (Legendary Token/objectives)
jdoe893
Posts: 127 Tile Toppler
1.adding 1250 or 2500hp into legendary tokens
2.adding secondary objectives that can bag some iso/covers/hp
IceIX Edit: Made the topic reflect its content. Just say no to vague subject lines!
2.adding secondary objectives that can bag some iso/covers/hp
IceIX Edit: Made the topic reflect its content. Just say no to vague subject lines!
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Comments
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1. Seems like a decent idea - I was thinking about this myself the other day. 2500 hp is basically just a wild-card 4* cover (that you could also use on slots, shields, etc.)
2. Care to explain what you mean? Is this like "Participate in 4 lightning rounds and win 2000 bonus iso" (lifetime/weekly/daily achievement type things)? Or "beat this node with only 2* and win this shiny token"(one-off, event/node specific challenges to earn something extra)? Or something else entirely?
As it is they've mentioned there is a new game mode (forget the actual terminology they used) on the way, which sounds like your #2 to get us more covers, iso, etc.0 -
mohio wrote:1. Seems like a decent idea - I was thinking about this myself the other day. 2500 hp is basically just a wild-card 4* cover (that you could also use on slots, shields, etc.)
2. Care to explain what you mean? Is this like "Participate in 4 lightning rounds and win 2000 bonus iso" (lifetime/weekly/daily achievement type things)? Or "beat this node with only 2* and win this shiny token"(one-off, event/node specific challenges to earn something extra)? Or something else entirely?
As it is they've mentioned there is a new game mode (forget the actual terminology they used) on the way, which sounds like your #2 to get us more covers, iso, etc.
spot on0 -
Time in game yielding an iso multiplier. A watchdog could stop folks from idling to pad that feature.0
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I think a lifetime progression would be a great way to supplement the daily resupply. daily resupply rewards doing one match/day and being consistent. a lifetime progression - could have 2 sides - pve progression and pvp progression since they're scored differently. would be a great bragging tool here in the forums and a little something extra, if they ever wanted to add something down the line.0
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TxMoose wrote:I think a lifetime progression would be a great way to supplement the daily resupply. daily resupply rewards doing one match/day and being consistent. a lifetime progression - could have 2 sides - pve progression and pvp progression since they're scored differently. would be a great bragging tool here in the forums and a little something extra, if they ever wanted to add something down the line.0
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Day 695 here. Standard Silver Recruitment token was today's daily.
Agreed that something should be done about this.
marc0 -
djsquillz wrote:Day 695 here. Standard Silver Recruitment token was today's daily.
Agreed that something should be done about this.
marc0 -
jdoe893 wrote:1.adding 1250 or 2500hp into legendary tokens
2.adding secondary objectives that can bag some iso/covers/hp
why would they add 1250 or 2500 HP when they said you could only EARN them. make covers for 2500 and people will say unfair cause people will just buy their way to max 5 stars like they do now with 40 -
slidecage wrote:jdoe893 wrote:1.adding 1250 or 2500hp into legendary tokens
2.adding secondary objectives that can bag some iso/covers/hp
why would they add 1250 or 2500 HP when they said you could only EARN them. make covers for 2500 and people will say unfair cause people will just buy their way to max 5 stars like they do now with 4
not so whale they will have the option wether to buy whichever cover they need the most or use the HP for roster slots(since slots become expensive when u have more than 70 characters)0 -
slidecage wrote:jdoe893 wrote:1.adding 1250 or 2500hp into legendary tokens
2.adding secondary objectives that can bag some iso/covers/hp
why would they add 1250 or 2500 HP when they said you could only EARN them. make covers for 2500 and people will say unfair cause people will just buy their way to max 5 stars like they do now with 4
You realize legendary tokens are 95% 4* now and will cap at 90% 4*? 2500 HP is effectively a wild card 4* cover. Nothing to do with 5*.0 -
DFiPL wrote:slidecage wrote:jdoe893 wrote:1.adding 1250 or 2500hp into legendary tokens
2.adding secondary objectives that can bag some iso/covers/hp
why would they add 1250 or 2500 HP when they said you could only EARN them. make covers for 2500 and people will say unfair cause people will just buy their way to max 5 stars like they do now with 4
You realize legendary tokens are 95% 4* now and will cap at 90% 4*? 2500 HP is effectively a wild card 4* cover. Nothing to do with 5*.0
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