Hulk green. Again?
thisone
Posts: 655 Critical Contributor
Hulk green as progression. How many hulk green covers do you think we need. It maxes at five covers. Five lol! Ok I felt sorry for you all yesterday as forum rage was well harsh but.. sympathy revoked!
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Comments
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This is not meant as a complaint mainly a question since I only starting playing PVE again after playing PVP exclusively for a long long time because of legendary tokens. Shouldn't Hulk's black cover be the 3* progression award for meet rocket and Groot instead of green since black was the top 3* prize for the current PVE, or do the rewards for PVE not work the same as PVP where the 2-5 prize is the progression cover next event?0
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Sometimes the middle cover ends up as the progression reward instead of the top one, in both PvE and PvP.0
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I agree. We have too many Hulk Greens.
I think the fairest solution would be to allow us to exchange a green Hulk cover for a red Sentry cover.0 -
Not everyone has been playing long enough to have played five Hulk events.0
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MojoWild wrote:Not everyone has been playing long enough to have played five Hulk events.
Maybe not, but there has obviously been the chance of adding multiple Hulk covers this week, so why couldn't they have picked something else for that reward.
Given the name of the event, an obvious candidate would seem to be Rocket and Groot themselves.0 -
really could used black0
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Crowl wrote:MojoWild wrote:Not everyone has been playing long enough to have played five Hulk events.
Maybe not, but there has obviously been the chance of adding multiple Hulk covers this week, so why couldn't they have picked something else for that reward.
Given the name of the event, an obvious candidate would seem to be Rocket and Groot themselves.
Hmmm...misread op, thought we were talking about the node in the Hulk event where you get his green for an easy match.0 -
thisone wrote:MojoWild wrote:Not everyone has been playing long enough to have played five Hulk events.
And those people would also need red and black covers. Which is kind of the point here
This has been an ongoing discussion for a while now. Would newer players be better off with an even spread of covers for a given character, so in this instance Hulk, or would they be better off with the chance to focus on a single colour? Not just newer players really I guess even those who have been playing a while would benefit more by rewards focusing on a single character for a small period of time, especially the newer characters like Cyclops.0 -
Trying to understand this.. are people really complaining about a free cover/500iso? Or are you complaining that you are getting too many covers? You do realize that this is making you sound like Dudley Dursley..
Simple solution, instead of getting covers or 500iso for selling it, just skip the nodes/events!0 -
They've already said they use RNG to determine cover rewards. No logic, just RNG.
I think they should also use the RNG to determine the color of the free cover given in the PVE node for Hulk and Sentry as well. Why use it everywhere else but there?0 -
JVReal wrote:They've already said they use RNG to determine cover rewards. No logic, just RNG.
I think they should also use the RNG to determine the color of the free cover given in the PVE node for Hulk and Sentry as well. Why use it everywhere else but there?0 -
Malcrof wrote:Trying to understand this.. are people really complaining about a free cover/500iso? Or are you complaining that you are getting too many covers? You do realize that this is making you sound like Dudley Dursley..
Simple solution, instead of getting covers or 500iso for selling it, just skip the nodes/events!
You can't skip that node and still progress in PVE Hulk, at least on this last run. And that's also not what is being discussed. The concern is that after the guaranteed hulk green from PVE Hulk, the 3 star progression for Rocket and Groot is ALSO hulk green.
I don't mind, because that will bring me to 5 green, but still, can see the concern.0 -
Yup, having 5 and being stuck on 1 and 0 Hulk isn't really useful0
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