Balance Suggestions for Countdowns and Buffs
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Nonce Equitaur 2
Posts: 2,269 Chairperson of the Boards
I just killed Silver Surfer for the first time. But that's not enough for a post and it's been awhile since I've made a list of suggestions for the game.
COUNTDOWNS:
For these Countdown tiles use a Negative number. In normal usage, they will get +1 each turn. All other countdowns should be Positive numbers, which would get a -1 each turn.
Small Time Crooks & Ants! Ants! Ants!
Everyone With Me & Oldest Trick in the Book,
Imaginaut,
Countdown to What
Immovable Object,
Jab, Jab, Cross,
Shapeshift,
Furry Friends,
Density: Heavy & Density: Light
When Sam Wilson's Aerial Avenger or The Hood's Intimidation is used, the above countdowns would get -1, a benefit. Other friendly countdowns would also get -1, also a benefit. More discussion at Lets Talk About Countdown Tiles.
MINOR BUFFS:
Some characters are flawed or slow and don't get used very much. Here are some minor buffs that can be done for some of them.
Antman: Pym Particles 8
-- Small Time Crooks 8
-- Grow 8
or 
Elektra: Double-Double Cross 7
-- Create three (or four) enemy strike tiles first. *Then* start stealing.
Invisible Woman: Force Field Crush 10
Star-Lord: Sleight of Hand 9
-- Everyone With Me 6
-- Oldest Trick in the Book 6 
Beast: Medical Marvel 9
Black Panther: Defense Grid 6
-- Rage of the Panther: don't give the enemy team 5 AP
Black Widow: Pistol 6
-- Single shot. 1x1, 1x2, 2x2, 2x3, 3x3
Bullseye: Deadly Precision 9
Captain America: Sentinel of Liberty 10
Colossus: Fastball Special 5+
-- Cost same as invoked power.
Doctor Octopus: Manipulation 9
-- Armed and Dangerous 9 
Falcon: Redwing -- Use a bird icon like a force bubble. Covered enemy tile becomes friendly when counter expires.
Human Torch: Inferno 10
-- Remove AP depletion.
Iron Man: -- There are multiple threads devoted to improving this guy.
Loki: Trickery -- If no enemy tiles, create traps.
Psylocke: Psychic Knife -- remove "whenever fewer than 3 exist". Always make that strike tile.
Ragnarok: Thunderclap 6
-- Add 2 more
tiles.
Rocket & Groot: Blammo! We Got Ya! 9
-- I Got A Plan 9 
Sentry: Drop all damage to Allies.
She-Hulk: Settlement 6
- If no enemy tiles, creates a Protect tile for each side.
Spider-Man: Swap with 1* version.
Squirrel Girl: The Bigger They Are 8
-- Nuts From Above 8
-- Furry Friends 8 
Storm: Mistress of the Elements 6
The Hood: Twin Pistols - Remove "ends the turn"
The Punisher: Molotov Cocktail 6
-- Judgement 6 
Vision: Attack Protocol 9
If some of these changes are tried and they turn out to be too powerful, revert the ones that were too much.
COUNTDOWNS:
For these Countdown tiles use a Negative number. In normal usage, they will get +1 each turn. All other countdowns should be Positive numbers, which would get a -1 each turn.


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

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When Sam Wilson's Aerial Avenger or The Hood's Intimidation is used, the above countdowns would get -1, a benefit. Other friendly countdowns would also get -1, also a benefit. More discussion at Lets Talk About Countdown Tiles.
MINOR BUFFS:
Some characters are flawed or slow and don't get used very much. Here are some minor buffs that can be done for some of them.
Antman: Pym Particles 8

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

Elektra: Double-Double Cross 7

Invisible Woman: Force Field Crush 10

Star-Lord: Sleight of Hand 9



Beast: Medical Marvel 9

Black Panther: Defense Grid 6

Black Widow: Pistol 6

Bullseye: Deadly Precision 9

Captain America: Sentinel of Liberty 10

Colossus: Fastball Special 5+

Doctor Octopus: Manipulation 9


Falcon: Redwing -- Use a bird icon like a force bubble. Covered enemy tile becomes friendly when counter expires.
Human Torch: Inferno 10

Iron Man: -- There are multiple threads devoted to improving this guy.
Loki: Trickery -- If no enemy tiles, create traps.
Psylocke: Psychic Knife -- remove "whenever fewer than 3 exist". Always make that strike tile.
Ragnarok: Thunderclap 6

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Rocket & Groot: Blammo! We Got Ya! 9


Sentry: Drop all damage to Allies.
She-Hulk: Settlement 6

Spider-Man: Swap with 1* version.
Squirrel Girl: The Bigger They Are 8



Storm: Mistress of the Elements 6

The Hood: Twin Pistols - Remove "ends the turn"
The Punisher: Molotov Cocktail 6


Vision: Attack Protocol 9

If some of these changes are tried and they turn out to be too powerful, revert the ones that were too much.
0
Comments
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Starlord yellow , i think should stay put.. the AI would abuse it!!
Not sure how fastball special would work the way you have mentioned... it looks like to get GSBW's sniper rifle off a fastball special would take 20+ Ap? am i correct?
SG, the only change i would make is -no longer ends turn.
BTW, i love the falcon change to redwing.. a steal after the swoop.0 -
Moved to Suggestions and Feedback.0
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Nonce Equitaur 2 wrote:I just killed Silver Surfer for the first time.
Congratulations!COUNTDOWNS:
For these Countdown tiles use a Negative number.
I'm blushing!Beast: Medical Marvel 9Black Panther: Defense Grid 6-- Rage of the Panther: don't give the enemy team 5 APColossus: Fastball Special 5+-- Cost same as invoked power.
do I need to have to cast, before I even pick which character I'm throwing?
Doctor Octopus: Manipulation 9-- Armed and Dangerous 9
Falcon: Redwing -- Use a bird icon like a force bubble. Covered enemy tile becomes friendly when counter expires.Loki: Trickery -- If no enemy tiles, create traps.Sentry: Drop all damage to Allies.Spider-Man: Swap with 1* version.0
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