Can anyone explain this, re: color tanking

mohio
mohio Posts: 1,690 Chairperson of the Boards
edited September 2015 in MPQ General Discussion
So we've all heard about how there's magic decimal points in match damage and your hood with 58 in yellow might still match yellow over another guy with 58 depending on these decimal points. So, how is it that in the hunt pve my max SW (buffed to 240) is tanking purple and green over my max gsbw (buffed to 260) when in the middle? For one it's silly to me that 20 levels doesn't tick match damage up by one, but also doesn't this fly in the face of the decimal point thing? Or do things work differently when buffed past max than they do in normal level ranges (I know in general they do, but I mean specifically for decimal point match damage calculation).

Comments

  • mohio wrote:
    So we've all heard about how there's magic decimal points in match damage and your hood with 58 in yellow might still match yellow over another guy with 58 depending on these decimal points. So, how is it that in the hunt pve my max SW (buffed to 240) is tanking purple and green over my max gsbw (buffed to 260) when in the middle? For one it's silly to me that 20 levels doesn't tick match damage up by one, but also doesn't this fly in the face of the decimal point thing? Or do things work differently when buffed past max than they do in normal level ranges (I know in general they do, but I mean specifically for decimal point match damage calculation).
    that is a strange one since GSBW first power is green and SW second power is green. having said that the strongest color for GSBW is purple/pink 79 over 70 for green @ 166. the only thing i can think is that newer characters have better scaling then older ones once they are boosted past 166. i think it might be a case of old weirdness vs new better balanced characters.
  • Kolence
    Kolence Posts: 969 Critical Contributor
    Decimals matter before they (both chars) are maxed. After that (buffed) match damage values seem to be hand picked and without hidden decimals so the positioning matters more. Buffed to 290 does get another small bump in match damage.