Has the vault just become a healthpack store?
Vhailorx
Posts: 6,085 Chairperson of the Boards
Since the vault system was implemented for ddq, I have opened exactly 6 vault tokens. In each case i was running low healthpacks during a key pve or PvP push. I opened tacos until I got 5x health packs and then stopped.
I see no value in actually trying to get 4*s from the vault as the odds are terrible until you get more than 100 tacos saved.
The only downside is that I don't get the expected HP income from tacos, but I am still HP positive so long as I don't shield too much in PvP.
Is anyone else using tacos like this? Is the the intent of the system? An unintended consequence? Is it good or bad for the game?
I see no value in actually trying to get 4*s from the vault as the odds are terrible until you get more than 100 tacos saved.
The only downside is that I don't get the expected HP income from tacos, but I am still HP positive so long as I don't shield too much in PvP.
Is anyone else using tacos like this? Is the the intent of the system? An unintended consequence? Is it good or bad for the game?
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Comments
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Well, at last count I have 128 health packs after using 20+ in the past week or so, so yeah, I'd say so.
Personally, based primarily on D3's continued insistence on not having a separation between earned and regenerated HPs, I'd much rather just open my 2*, sell it, and move on...
DBC0 -
That's what I use it for lol
Health pack store with a chance for ISO0 -
The health packs is one reason Im hesitant to open tacos, and not looking forward to doing it. I generally dont need HPs, if I run through all 10...Im not playing well or have been playing too long. So having 30+ HP sitting there.....will annoy the snot out of me because I wont be regening any and Ill be pissed that Im going through my stockpile. I like the idea of banked vs regen HP, but maybe they should just get pulled from prizes all together.0
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I end up with health packs from Taco tokens more often than I'd like.
Frankly I'd rather have a duplicate 2* cover to sell for ISO than have health packs. Health packs are free and they regenerate every 35mins (or something like that), rarely am I playing for such a long time, or so badly that I find myself using 10 health packs and running dry.
I'm now incentivised to plan opening my Taco tokens around when I'm either empty on health packs (as I said, rarely) or completely full on healthpacks otherwise it's just a waste of a token. Then if I am completely full on healthpacks when I pick up spares I'm put in a position where if I use the healthpack when I'm not in an end of event grind down or climb that healthpack is effectively wasted.0 -
MarvelMan wrote:The health packs is one reason Im hesitant to open tacos, and not looking forward to doing it. I generally dont need HPs, if I run through all 10...Im not playing well or have been playing too long. So having 30+ HP sitting there.....will annoy the snot out of me because I wont be regening any and Ill be pissed that Im going through my stockpile. I like the idea of banked vs regen HP, but maybe they should just get pulled from prizes all together.
Try having 78! I had 4 Blue SW in my vault so I opened my 60 tokens.. yeah I currently have 78 healthpacks. I haven't started SHIELD SIM so I think I'm just going to plow through it to earn Ant-Man0 -
The healthpacks have actually caused me to pull from the vault -less-, as I now don't pull unless I need healthpacks to finish a clear, because the chances on a 3 star are low enough that it doesn't help my transition, and even if I did pull one instead of healthpacks, I can always use those, where as when I pull healthpacks while I already have 2-10 they're just wasted.0
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Taco Healthpacks are a godsend for crazy PVE grinders. When you are trying to hit all nodes 6 times in as little time as possible, using any teams beyond your A teams can waste time, and you will eventually have a bad cascade or two that hurt the health reserves. For me, the best rewards from tacos are :
1. HP
2. Health Packs
3. Straight ISO
4. 4*
5. 3* (500 ISO at this point)
6. 2* (250 ISO)0 -
Ebolamonkey84 wrote:Taco Healthpacks are a godsend for crazy PVE grinders. When you are trying to hit all nodes 6 times in as little time as possible, using any teams beyond your A teams can waste time, and you will eventually have a bad cascade or two that hurt the health reserves. For me, the best rewards from tacos are :
1. HP
2. Health Packs
3. Straight ISO
4. 4*
5. 3* (500 ISO at this point)
6. 2* (250 ISO)
Pretty much this. I tend to open them when I need the HP and there's at least one 4* worth stumbling into.
The health packs is a bonus because it means I can go crazy with Carnage in PvP and not care.0 -
Grantosium wrote:I end up with health packs from Taco tokens more often than I'd like.
Frankly I'd rather have a duplicate 2* cover to sell for ISO than have health packs. Health packs are free and they regenerate every 35mins (or something like that), rarely am I playing for such a long time, or so badly that I find myself using 10 health packs and running dry.
I'm now incentivised to plan opening my Taco tokens around when I'm either empty on health packs (as I said, rarely) or completely full on healthpacks otherwise it's just a waste of a token. Then if I am completely full on healthpacks when I pick up spares I'm put in a position where if I use the healthpack when I'm not in an end of event grind down or climb that healthpack is effectively wasted.
That's the point: The marginal value of going 10-15 On healthpacks is minimal.
But the marginal value of going 0-5 is significant if, for example, it lets you finish a pve clear or play one more PvP match before shielding.
And since health packs are a pretty common reward from tacos, it's just one more incentive to stockpile.
I though the point of the vault was to keep up from stockpiling tokens for 30 days and dropping them all during the iron fist week.
But the result is that I am stockpiling more than ever, and only opening occasionally when I need extra health for a PvP push (since tacos are cheaper than extra shields).
I don't pay any attention to the 4*s or the hp in the vaults at all.
Basically, I think the vault system is fine in theory, but the vault rewards as currently implemented are complete tinykitty.0 -
I like to think of the Taco vaults as the Health Pack Emporium that sometimes is stingy or confused and gives me useless 3* and 2* covers, sometimes some ISO, and rarely some HP (hit the 1k a few times though), and once (only once in 100+ tokens) a useful 4* before it finally gets my order right and tosses me some much needed Health Packs.
I do find it funny that I'll use the tokens hoping expressly for health packs and if I get the 250 HP prize, I won't use it to buy health packs, I'll just crack another token.0 -
I'm okay with health pack store!0
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Just need a cap of 30 packs total, every other 5x health pack container becomes 250 iso.0
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Never thought to do this, partly because I love to open packs as I get them.
Since I don't really need that many 3* covers I think ill start hoarding just for the health packs when needed.
Thanks0 -
The answer to the thread title is Yes
I would say it's had the opposite effect of it's intention where I will not open tacos unless I need or else I could end up with 30 of them, that has happened. You end up waiting for 6hrs instead of using them if a PVP is not currently ending0 -
Nah, I exclusively seem to get 2 stars and 250 iso.
The vault is kinda garbage.
Really could use a reduction to 100-150 items.0 -
They really ought to just make a separate health pack vault token earned as low-level pve / pvp rewards, instead of diluting the standard pool with them. They should also cut down on the 2*'s from 15 copies each to 3 copies each. I think changing those two things would make the vault feel a lot more fair.0
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Yep, Healthpacks is all I use it for. Bummed when I open anything else (unless it's HP - which can be converted in healthpacks - or 4*)0
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Yeah, I use it for healthpacks too when needed. Its great, it means I can play when I want or and not hampered by healthpack restriction0
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