joebobjoe wrote: I'd say instead of removing cover color keep it but remove expiration and allow two covers of any color for a character be cashed in for one of any color your choice. Maybe 3 covers of one character for one of a random color of a character of your choice at same star level. Admittedly I would prefer the suggestions outlined above but this is intended as a more likely alternative that reduces cover hunting some while making covers you already have full of not just the RNG say "sorry you just wasted most of that ISO-8 you spent on the token. Really I find the Level cap on abilities plenty visible but yeah maybe include a quick tutorial pop up on your first 3* recruit. Also Maybe instead of full freedom over ability redistribution make it so that for awhile after a character change you may spend 50 HP to move 1 cover around. Once more I would prefer the changes in the OP but am trying to think of alternatives that still have people spending some amounts of resources to keep the company happy. I would love an actual training room possibly unlockable by hero points where you can do mock battles with any hero of any level and covers against opponents of similar flexibility just to see how they work both from player perspective and when handled by the AI. Especially since this would allow you to see how your team holds up on the defense in tournaments.
Daige wrote: 1. Whenever a character gets nerfed, the covers of that character should be reset and the player should get full freedom to rebuild the character any way he wants (remember that the player might have had to sell covers because he couldn't or didn't want to use them). That is only fair.