How stupid is it to spend HP on character abilities?
Comments
-
Vhailorx wrote:I disagree with most of this.
The 4* release rate isn't slowing down. Its steady at 2 per month plus special tie-in releases. 1* spidey didn't even get a release event. He was added to tokens with little pre-warning. He had no effect on the character release rate.
3*s aren't dead. They are just moving to a transitional phase of the game. Pointing to iron fist and saying he proved that 3*s are still viable is misleading. If is the best 3*, hands down. Its like saying 1*s are = to 2*s because juggs is more useful than 2* bullseye.
Are all of them worth buying covers and should you dump tons of money into them - heck no, but if you got a Hood with 4 blue? A Cage with 4 yellow? Cyclops with 4 red (that's actually questionable as he's been pretty accessible lately)? KK with 4 green? SWitch with 4 blue? Yes. And the older the character like Hood, the longer it seems before you can score some of those covers.
Should you throw money at Falcon? No. Human Torch? No. Punisher, No. Hulk? No. Patch - hell no, between XForce and ease of getting his covers (if I didn't sell them, I'd have like 3-4 maxed patches by now - no exaggeration). So I'm not saying blindly buy 3*s, but just that sometimes it is worth it to buy a three star cover.
- Unreall0 -
Malcrof wrote:@ Buret, i think R&G may need to move to useful when unboosted. Huge HP, self healing, meaty attack tiles, can destroy special tiles. KK can be amazing unboosted, if paired with the proper boosted char. Anyone with fast abilities, and is boosted, like Psylocke or 3* Spidey, or even Devil Dino, who can spam abilities.. can make her a non-stop heal battery, and very good.
Other then those 2, your list is pretty good.
Where would you put 3* BE? I am really loving him now that he is max covered, and even unboosted and lvl 120, i took down a big boy team (XFW, GThor, 290 GSBW) in Hollowpoint Kiss.. with him and Cage (so he always had a tile for his purple).. did the fight for fun, but a screen full of strike tiles made it go wicked fast..
KK can slow down AoE nukes, but she is more of a liability on D because the O can choose what kind of attacks to bring. Just like I said for the KK boosted PvP... you need to save up your AoE nukes when playing KK so that she doesn't mitigate the damage. Then again, unboosted, KK isn't really undoing a ton of damage without giving up covers on her nuke or her battery. When KK requires sub-optimal characters to join her to make her healing useful (I don't have much use for 3* Spiderman, Psylocke, Gamora, or Devil Dino in a 4* transition), then that is a team that would just get eaten alive in PvP.
Strike tiles and the yellow recovery don't make R&G elite because on D the AI can't use them. Unboosted, you can leave them until the last to kill and they aren't a threat. Boosted, the strike tiles can actually make a difference.
BE? Is that Bullseye? Because I've never really considered him a threat. He's fully covered I think, but I've never felt the driving need to put ISO into someone that the AI has never used against me all that well. If BE is Beast, then he's only useful boosted and only because, like Magneto, he can make use of blue and yellow AP. If BE is Blade, then I think he has a niche use when boosted and when one of his buddies are boosted. He's got a good passive, but his AP steal is inconsistent and the AI fails at it. His attack tiles are strong, but the AI always uses them when there's no strike tiles on the board.
To me it isn't that characters are useless, it is just the opportunity cost is too high. Bringing an unboosted R&G means that I don't have a battery and I've given my opponent a character that can easily be left until the end of the match. It means that I'm leaving Fist, Switch, Cyclops, Loki, Hood, JG, 4Pool, or a boosted 3* from my second list on the bench. I can't really think of any required 3* that would make me send out a level 166 R&G over any of those.0 -
Unreallystic wrote:Are all of them worth buying covers and should you dump tons of money into them - heck no, but if you got a Hood with 4 blue? A Cage with 4 yellow? Cyclops with 4 red (that's actually questionable as he's been pretty accessible lately)? KK with 4 green? SWitch with 4 blue? Yes. And the older the character like Hood, the longer it seems before you can score some of those covers.
Should you throw money at Falcon? No. Human Torch? No. Punisher, No. Hulk? No. Patch - hell no, between XForce and ease of getting his covers (if I didn't sell them, I'd have like 3-4 maxed patches by now - no exaggeration). So I'm not saying blindly buy 3*s, but just that sometimes it is worth it to buy a three star cover.
- Unreall
Exactly. If you are in the 2-3* transition, you can greatly speed up your transition by acquiring certain important covers.
Fist Purple.
Switch Blue.
Cyclops Red/Yellow/Black.
Loki's Mischief.
Hood's blue.
To me, those are the covers that you are going to want to acquire. Sure, you'll get mad at yourself later when you've sold 40 of those covers for 500 ISO, but they are the covers that will greatly speed up your transition into 3* and will still be useful when transitioning into 4*.0 -
Buret, not really sure if your quotation of me indicates that you agree or disagree with me.
If is the best 3* on pure speed, even given his other limitations (mediocre green at 3, low health, etc).
The others you name are good, though I think you have overvalued Loki and hood a bit. I love their steals, but they are just too squishy post health-shift. Hood especially.
I think you also overlook bp's yellow, which is quite strong in a mostly weak color, especially when boosted.
With respect to essential transition covers, I would add patch yellow/green and maybe 3*daken to the list. They are outclassed in the endgame, but the I sustainability is a huge asset for transitioners who don't have a deep roster to mix and match. I think they are arguably worth it even without much use in the 4* transition.
And cage should definitely be on that list. Especially if you have Loki or hood. Cage's protect tile really makes those two playable.0 -
Buret0 wrote:Malcrof wrote:@ Buret, i think R&G may need to move to useful when unboosted. Huge HP, self healing, meaty attack tiles, can destroy special tiles. KK can be amazing unboosted, if paired with the proper boosted char. Anyone with fast abilities, and is boosted, like Psylocke or 3* Spidey, or even Devil Dino, who can spam abilities.. can make her a non-stop heal battery, and very good.
Other then those 2, your list is pretty good.
Where would you put 3* BE? I am really loving him now that he is max covered, and even unboosted and lvl 120, i took down a big boy team (XFW, GThor, 290 GSBW) in Hollowpoint Kiss.. with him and Cage (so he always had a tile for his purple).. did the fight for fun, but a screen full of strike tiles made it go wicked fast..
KK can slow down AoE nukes, but she is more of a liability on D because the O can choose what kind of attacks to bring. Just like I said for the KK boosted PvP... you need to save up your AoE nukes when playing KK so that she doesn't mitigate the damage. Then again, unboosted, KK isn't really undoing a ton of damage without giving up covers on her nuke or her battery. When KK requires sub-optimal characters to join her to make her healing useful (I don't have much use for 3* Spiderman, Psylocke, Gamora, or Devil Dino in a 4* transition), then that is a team that would just get eaten alive in PvP.
Strike tiles and the yellow recovery don't make R&G elite because on D the AI can't use them. Unboosted, you can leave them until the last to kill and they aren't a threat. Boosted, the strike tiles can actually make a difference.
BE? Is that Bullseye? Because I've never really considered him a threat. He's fully covered I think, but I've never felt the driving need to put ISO into someone that the AI has never used against me all that well. If BE is Beast, then he's only useful boosted and only because, like Magneto, he can make use of blue and yellow AP. If BE is Blade, then I think he has a niche use when boosted and when one of his buddies are boosted. He's got a good passive, but his AP steal is inconsistent and the AI fails at it. His attack tiles are strong, but the AI always uses them when there's no strike tiles on the board.
To me it isn't that characters are useless, it is just the opportunity cost is too high. Bringing an unboosted R&G means that I don't have a battery and I've given my opponent a character that can easily be left until the end of the match. It means that I'm leaving Fist, Switch, Cyclops, Loki, Hood, JG, 4Pool, or a boosted 3* from my second list on the bench. I can't really think of any required 3* that would make me send out a level 166 R&G over any of those.
Was referring to Bullseye. I really think he is overlooked by many. Incredibly useful, a passive that can change the tide of a battle, and enough HP to live through it. But yes, the AI will screw him up, but he is soo much fun to use.0 -
Malcrof wrote:Was referring to Bullseye. I really think he is overlooked by many. Incredibly useful, a passive that can change the tide of a battle, and enough HP to live through it. But yes, the AI will screw him up, but he is soo much fun to use.
To be honest, I think I get more use out of 2* Bullseye when he's boosted than I ever will get out of 3* Bullseye.
I've got him at 3/5/5 and level 95 (because that's the way the covers fell and I wanted him over 94 to differentiate between the 2*s), and I just don't see the value. If I'm using purple, it won't be on him. If I'm using green, it won't be on him.0 -
Vhailorx wrote:Buret, not really sure if your quotation of me indicates that you agree or disagree with me.
If is the best 3* on pure speed, even given his other limitations (mediocre green at 3, low health, etc).
I pointed to how IF may be the best 3*, but there are a lot of viable 3*s. Especially when boosted.
Those 3*s are going to start falling out of favor in the PvP world when the devs replace them with 4* batteries and 4* AP theft.
I still don't give BPs strike tiles a ton of value. Obviously strike tiles are made all the better by AoE attacks, but his requirement to build up team-up tiles means that I will rarely ever get full value from his yellow.0 -
Buret0 wrote:Vhailorx wrote:Buret, not really sure if your quotation of me indicates that you agree or disagree with me.
If is the best 3* on pure speed, even given his other limitations (mediocre green at 3, low health, etc).
I pointed to how IF may be the best 3*, but there are a lot of viable 3*s. Especially when boosted.
Those 3*s are going to start falling out of favor in the PvP world when the devs replace them with 4* batteries and 4* AP theft.
I still don't give BPs strike tiles a ton of value. Obviously strike tiles are made all the better by AoE attacks, but his requirement to build up team-up tiles means that I will rarely ever get full value from his yellow.0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements