How the heck does Hulk's Anger damage enemies?
20three
Posts: 371
I could totally understand how Hulk's anger could heal Hulk himself, becase the madder he gets, the stronger he gets. But by what logic does Hulk becoming angry inflict damage on the enemy? I mean I'm just trying to think of this from a logical perspective. You attack the Hulk, he stands there getting mad, and somehow that physically harms you? I guess that's just more creative than more green tiles, but it would be nice if it actually made sense.
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You won't like Hulk when he's Angry.
Do you like Hulk when he's harming you after he procs Angry? No?
Q.E.D.0 -
I imagine him trashing random stuff, which is why your team gets hurt too.0
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20three wrote:I could totally understand how Hulk's anger could heal Hulk himself, becase the madder he gets, the stronger he gets. But by what logic does Hulk becoming angry inflict damage on the enemy? I mean I'm just trying to think of this from a logical perspective. You attack the Hulk, he stands there getting mad, and somehow that physically harms you? I guess that's just more creative than more green tiles, but it would be nice if it actually made sense.
Here's gonna be one of the funnier moments of the day, as I very sincerely try to logically explain a fictional comic book character with absurdly unrealistic powers and how that fits into the MPQ world -
When someone hits the Hulk, he gets angry, and when he gets angry he gets more powerful.The Hulk gets stronger when he gets angry. This is one of the basics of his character. When his ticked off, his upper limits of strength are limitless. This has been clearly demonstrated in the comics and in the movies (although sometimes in a very bizarre way; I'm looking at you Ang Lee!).
Translate to the MPQ context. The Hulk is an older 3* character. If he was of a newer design, I'm willing to bet that his Anger skill would be something like, "When the Hulk takes X amount of damage, he unleashes a furious attack doing X damage to the enemy team (and possibly X damage to his teammates). In other words, his Anger might be like his Red skill is now, but a passive.
That's total conjecture on my part, but the point that I'm getting at is that the character was designed when the game had a whole different kind of meta and characters had different kinds of mechanics. So his "angry Hulk" is reflected as generating a lot of green allowing him to spam that skill, create crazy chaos on the board and, theoretically do a lot of damage to the enemy via cascades and criticals.
The Hulk in MPQ has never exactly been a great character, but he's not a pure bottom of the heap loser either. He's just a 3* from awhile back and continues to drop down the ranks due to the power creep that has worked its way into the game.
So before re-tooling him, like they really should, we will likely see a 4* Red Hulk or 4* Gladiator Hulk (Planet Hulk) first. (Yay! - another overpriced roster slot!).
That's my take anyway.0 -
I look at damage in this game the same way I do in tabletop games like Dungeons and Dragons.
In 4th edition D&D they came out with a status effect called 'bloodied' that represents a character whose lost half of their health. Looking at this in a world of swords, sorcery, and behemoths quickly becomes rediculous. So a dragon clawed my monks face twice, chewed up my arm and I'm not even bleeding yet? Right....
As a result of this I've come to look at health as representation of the characters ability to remain an active participant in battle.
Looking at health this way makes it a lot more 'realistic' because in D&D terms you'd be bleeding the first time you're struck or even grazed by an attack. So while the dragon above clawed at you several times and tried to bite you the reality of the situation could be that you've been intimidated and demoralized by these attacks that either just barely missed your character or was deflected in some way. Your health goes down because you don't have the stamina to retain 100% fighting prowesss forever.
In MPQ terms you can view things the same way. When the Punisher pulls his gun out and shoots Spider-Man right in the face this isn't meant to be taken literally. Spidey would be dead. Instead, this represents Punisher taking a shot at Spidey who just barely dodged the bullet or which grazed his costume causing a scratch.
Hulks Anger is a demoralizing factor. The angrier he gets the more intimidated the enemy team becomes (represented by health loss) and the more concerned his allies become as they know that the Hulk is unstable (also represented by health loss). In theory, if The Hulk became angry enough his enemies AND allies would both cow in fear effectively bowing out of a combat state without taking any physical injury.
Note: Using this system as a DM in a D&D campaign can really help up the tension in battle because it helps make the actions and consequences of battle feel a bit more real.0 -
babinro formulated the situation very well. I do remember the devs saying similar things about MPQ world in general some time ago.0
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be nice if his red was reworked getting rid of it sucking down all his green and instead spawned anger tiles based on how much green he has and lower the cost to 12. would make him a lot scarier if he could self spawn them and it would make sense since hulk loves to smash things when he's angry.0
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I agree, his red is his weakest point. It's already expensive to use, at 14 red AP - it doesn't need to use up all the green AP and have a possibility of self damage. People end up not using it, because one negates the other. Why bother getting lots of green to power it up (via Anger) if you have to clear away most of the green tiles before it's safe to use? And meanwhile the enemy is hitting the Hulk and causing more green tiles to generate.
If he's paired with someone who generates green directly, it works out a little better as you don't have to rely on Anger and often can place the green where you want (like GSBW's Purple), getting the AP without leaving stray green tiles on the board and wasting turns clearing them up. But in most cases you're better off saving your green AP for a Sniper Rifle or some other Green ability.0 -
Anger doesn't cause damage. Anger increases the likelihood of damage, by making the Hulk more dangerous... giving him access to more AP increasing his damage potential.
Anger can go off and make no matches. Anger can go off and cause massive cascades. Either way, you've poked a sleeping Bear, and that significantly increases the odds of bad things happening.0 -
MarcusGraves wrote:be nice if his red was reworked getting rid of it sucking down all his green and instead spawned anger tiles based on how much green he has and lower the cost to 12. would make him a lot scarier if he could self spawn them and it would make sense since hulk loves to smash things when he's angry.
Hulk SMASHING things , is part of what exhausts his anger.. like hitting a wall when you are angry.. you feel a little better..
Him creating anger tiles would be counter to what Smash does.
What they need to do with him, is turn him into Banner/hulk.
Until hit, he is banner, when he gets hit for X damage, anger tile get put out (say, 5 turn CD), as long as one is on the board, he can use smash or clap, his hulk abilities, when hit while in hulk form, that would be the anger tiles we see now, 1 turn, adding 1 turn to the banner anger CD as a secondary of the ability.
Then you have a true to lore Hulk.0 -
JVReal wrote:Anger doesn't cause damage. Anger increases the likelihood of damage, by making the Hulk more dangerous... giving him access to more AP increasing his damage potential.
Anger can go off and make no matches. Anger can go off and cause massive cascades. Either way, you've poked a sleeping Bear, and that significantly increases the odds of bad things happening.
At 5 black Anger damages everyone when the countdown goes off. It is one of the defining traits of the Hulk Bomb strategy. The green tiles produced can bring a lot of pain like you said though. Although all that green is usually better spent on more Zerks by Patch than Hulk's green, especially since you are pretty likely to have some of your green strikes matched away.0 -
GMadMan040 wrote:The Hulk in MPQ has never exactly been a great character, but he's not a pure bottom of the heap loser either..
Wait what?!
The hulk in Mpq is friggin awesome man!
He's one of the must have toons when transitioning from 2-3*. Him and patch were the sole reason I was able to hit 1000 pvp back in season 6!
Sure there're better toons nowadays but no 3* team is faster when it comes to hulk/patch.
The hulk is also one of the major deterrents to transition land, and woe behold you if you accidentally hit him first before the rest of the team.
Can't believe people are dissing the hulk.0 -
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Play against an AI Hulk, you'll find out how anger can damage your team REAL quick! The green tiles are all but guaranteed to set off a huge cascade, a critical combination, or both. This will quickly be followed by a clap, which is likely to result in your character being erased or your match ending in a loss. Now, when you're using the Hulk, expect the green tiles to appear anywhere except where they are useful.0
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20three wrote:I could totally understand how Hulk's anger could heal Hulk himself, becase the madder he gets, the stronger he gets. But by what logic does Hulk becoming angry inflict damage on the enemy? I mean I'm just trying to think of this from a logical perspective. You attack the Hulk, he stands there getting mad, and somehow that physically harms you? I guess that's just more creative than more green tiles, but it would be nice if it actually made sense.
If you think about this logically, it makes sense. If you see something that is going to harm you, gets more dangerous through emotion, or the way they look, you would be more terrified, and if you give yourself a health pool, each time you're terrified, you are damaged by a little, if you keep getting damaged this way, you will probably go unconscious, like how some people faint after seeing a rat or a roach. So while you don't take damage physically, you do mentally, and that can cause damage!
Now that aside, Hulk was the one character that I really wanted when I started playing this game, he has the most health at the time, and he was just awesome. Now he's.... meh. Hopefully they make another Hulk that can actually put up a fight with HB. Hulkbuster was meant to counter Hulk, but Hulk wasn't really an issue to begin with, and didn't really needed a counter aside from the story.0 -
W4L Andre wrote:JVReal wrote:Anger doesn't cause damage. Anger increases the likelihood of damage, by making the Hulk more dangerous... giving him access to more AP increasing his damage potential.
Anger can go off and make no matches. Anger can go off and cause massive cascades. Either way, you've poked a sleeping Bear, and that significantly increases the odds of bad things happening.
At 5 black Anger damages everyone when the countdown goes off. It is one of the defining traits of the Hulk Bomb strategy. The green tiles produced can bring a lot of pain like you said though. Although all that green is usually better spent on more Zerks by Patch than Hulk's green, especially since you are pretty likely to have some of your green strikes matched away.0
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