** Storm (Classic) **


Damage, Health and Other Statistics
Lightning Storm
Power Cost - 12

Ororo shatters the air with a volley of lightning.

Power Level 2 - Additional 3 tiles.
Power Level 3 - Additional 4 tiles.
Power Level 4 - Additional 6 tiles.
Power Level 5 - Destroys a total of 1 tile for every

Wind Storm
Power Cost - 11

Storm creates a whirling tempest.
Character Level 15:
Power Level 2 - 298 damage.
Power Level 3 - Stuns target for 3 turns.
Power Level 4 - Increased damage.
Power Level 5 - Stuns for 4 turns.
Character Level 94:
Power Level 4 - 1838 damage.
Power Level 5 - Stuns for 4 turns.
Raging Tempest
Power Cost - 0

Storm surrounds her team with a whirling tempest that unleashes fury when provoked.
Character Level 15:
Power Level 2 - 43 base damage. 286 damage if team below health.
Power Level 3 - Increased base damage. Increased damage if team below health.
Power Level 4 - Increased base damage. Increased damage if team below health.
Power Level 5 - Increased base damage. Increased damage if team below health.
Character Level 94:
Power Level 4 - 294 base damage. 1960 damage if team below health.
Power Level 5 - 331 base damage. 2205 damage if team below health.
Last Major Update: 2013-12 / Earlier Discussion
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Original post:
The game just downloaded an automatic update a few minutes ago. (iOS)
I then continued doing the Double Shot tournament, and went up against a team with Classic Storm. I naturally start attacking Storm first so that I don't set off her Raging Tempest by attacking a teammate. Much to my surprise, attacking Storm herself was setting off her Raging Tempest. Is this a bug or are we actually supposed to take group damage anytime we hit Classic Storm herself for more then 20%?
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Comments
So it triggers when Storm herself is hit now, but does not generate Red AP and damage is dramatically reduced.
RIP Thor-Storm ubiquity.
I feel bad for newer players. She was pretty much a necessity to get through some of those PvE levels.
Lol 5 in blue adds what, 1 more round of stun?
Yes one more stun. But I think the nerf made that one round more useful than what going from 3 to 4 in her yellow ability.
It triggers when anyone gets hit for >= 20% max health, including Storm, for a lot less damage. It does not generate Red APs any more. If everyone is below 50% health, it does a lot more damage when it triggers.
This means that Thor - Storm - teammate-on-a-stick is no longer nearly as easy to utilize. You can target her teammates first now without suffering massive damage, but her chip damage via Tempest is enough that you can't simply ignore her. Storm-Storm whirlwind fights should also be a lot less frequent now.
(PASSIVE) Storm surrounds her team with a whirling tempest that unleashes fury when provoked. If a team member is damaged for 20% of their max health, it deals 254 damage to all enemies. If every team member is below 50% health, damage increases to 1699.
And the cover levels have changed too -- added damage at L5.
It no longer provides red AP.
Major nerf.
The new change doesn't promote playing strategically. You're pretty much guaranteed to take team damage no matter what you do.
Finally