GurlBYE wrote: I can't see much of a reason for it if they aren't normalized.
slidecage wrote: its bad enough being force to bring 2 stars into PVE but bringing 1 stars never NEVER AHHHHHHHHH runs screaming i would rather seem them drop the 2 star and make it a one star (since one stars are so easy to come by) therefore you would not need to hold slots for 2 stars.. with the age of the 4 star here your never going to see 4 stars removed... get ready for 5 stars i say by early next year knowing them lol.
tanis3303 wrote: GurlBYE wrote: I can't see much of a reason for it if they aren't normalized. This. This is the thing. 95% of this game is based around the philosophy that 1*s are for beginners, and meant to be grown out of quickly, 2* transitioning to 3* is the meat and potatoes, and 4*s are shiny baubles that can sit like trophies on your roster. This was fine when that was actually the case, but it's not anymore. The devs need to take a step back from the flood of 4* releases and re-examine the games dynamics to see if they still make sense in the new 4* environment. Spoiler: they don't.
El Satanno wrote: Just another symptom of the game developing in a very different direction than it was initially designed to. Like tokens, this game was never built to exist with 4* characters in such a proliferate state of play. Everything, and I mean everything, revolving around 4* characters right now is just another band-aid slapped onto the gaping head wound that is that one core issue. It's already pretty bad and it will only get worse as time goes on. Sooner rather than later, everything is going to collapse if the release rate of 4* characters continues without some commensurate increase in covers, Iso, and HP/roster slots. Yes, that is a very strong "and" there. My bet would be this coincides with the introduction of a 5* character.
GurlBYE wrote: El Satanno wrote: Just another symptom of the game developing in a very different direction than it was initially designed to. Like tokens, this game was never built to exist with 4* characters in such a proliferate state of play. Everything, and I mean everything, revolving around 4* characters right now is just another band-aid slapped onto the gaping head wound that is that one core issue. It's already pretty bad and it will only get worse as time goes on. Sooner rather than later, everything is going to collapse if the release rate of 4* characters continues without some commensurate increase in covers, Iso, and HP/roster slots. Yes, that is a very strong "and" there. My bet would be this coincides with the introduction of a 5* character. No one quite looks at the fact that it reverberates through the whole game, not just up in lofty endgame that it took players over a year to get to because it wasn't even there yet. Like the average player going from the 2 to 3 transition has to decide over whether or not to keep the covers of 17 4 stars that may sit isolated on their roster and unusable after the first week due to not being boosted anymore. I've personally got 6 none with more then 2 covers and I don't have a single 3 star nearly fully covered, (cyclops is 0 /4 / 1 at least) While I don't need the 4 stars at this rate i'd be crazy to sell them, they could be essentials or worse, I may get a second cover. (edit- I've got 7, nick fury isn't rostered yet...) While it sounds great to players who are currently in 4 star land looking for more covers, I just see dead weight because theres no reasonable way to obtain more. If anything getting covers and leveling them would just make the game harder anyhow. I just hope they don't favor 4 stars only when they relook at how the structure goes. _______________________________ A loaner is fair but i doubt they'd do it. I just think it's incredibly stupid to have a 4 star essential.
El Satanno wrote: Like the average player going from the 2 to 3 transition has to decide over whether or not to keep the covers of 17 4 stars that may sit isolated on their roster and unusable after the first week due to not being boosted anymore. I've personally got 6 none with more then 2 covers and I don't have a single 3 star nearly fully covered, (cyclops is 0 /4 / 1 at least) While I don't need the 4 stars at this rate i'd be crazy to sell them, they could be essentials or worse, I may get a second cover. (edit- I've got 7, nick fury isn't rostered yet...) While it sounds great to players who are currently in 4 star land looking for more covers, I just see dead weight because theres no reasonable way to obtain more. If anything getting covers and leveling them would just make the game harder anyhow. I just hope they don't favor 4 stars only when they relook at how the structure goes. _______________________________ A loaner is fair but i doubt they'd do it. I just think it's incredibly stupid to have a 4 star essential.
Deilinvega wrote: El Satanno wrote: Like the average player going from the 2 to 3 transition has to decide over whether or not to keep the covers of 17 4 stars that may sit isolated on their roster and unusable after the first week due to not being boosted anymore. I've personally got 6 none with more then 2 covers and I don't have a single 3 star nearly fully covered, (cyclops is 0 /4 / 1 at least) While I don't need the 4 stars at this rate i'd be crazy to sell them, they could be essentials or worse, I may get a second cover. (edit- I've got 7, nick fury isn't rostered yet...) While it sounds great to players who are currently in 4 star land looking for more covers, I just see dead weight because theres no reasonable way to obtain more. If anything getting covers and leveling them would just make the game harder anyhow. I just hope they don't favor 4 stars only when they relook at how the structure goes. _______________________________ A loaner is fair but i doubt they'd do it. I just think it's incredibly stupid to have a 4 star essential. That's the point. For average player, the 4* are to hard to get, to just sell them. Even if they are deadweights that clog your roster space as single covers. Solution? Buy more roster space. No HP to keep up with constantly new characters? Pay real money for HP. It's that simple.
Why do you think they removed HP gain for selling 3* and 4*? To make it harder to make roster space and force you to pay if you want to get even 1/3 of the characters to fit.