Gorgon DOES NOT trigger Daredevil's Ambush.....???
TLCstormz
Posts: 1,668
Two characters left standing :
My DD vs. Gorgon
I use the last of my AP and PRAY TO GOD that it lands in a cluster of reds. AND IT DOES!!! I quickly glance around the board and there is NO other match that the AI would think to go for. But, maybe he WILL NOT match the red though, because it's my Ambush and 2 Awake The Hands, but.....
HE DOES IT!!!!!! I literally start bouncing around in my chair because, after being LOLed Cascaded by the AI as usual, this has FINALLY worked out for me and I have FINALLY won this ridiculously over scaled battle, after hours and hours of trying.......
But Gorgon DOES NOT die........
He simply creates 2 Awake The Hands Attack Tiles.........
Which then in turn kill me.
Can someone please explain this stupidity? Thx.
My DD vs. Gorgon
I use the last of my AP and PRAY TO GOD that it lands in a cluster of reds. AND IT DOES!!! I quickly glance around the board and there is NO other match that the AI would think to go for. But, maybe he WILL NOT match the red though, because it's my Ambush and 2 Awake The Hands, but.....
HE DOES IT!!!!!! I literally start bouncing around in my chair because, after being LOLed Cascaded by the AI as usual, this has FINALLY worked out for me and I have FINALLY won this ridiculously over scaled battle, after hours and hours of trying.......
But Gorgon DOES NOT die........
He simply creates 2 Awake The Hands Attack Tiles.........
Which then in turn kill me.
Can someone please explain this stupidity? Thx.
0
Comments
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My guess: The matching player always have priority on ability activation. Therefore, the secondary effect of Awaken the Hand tile (creating attack tiles on match) activates, creates an attack tile which overwrites your trap tile, and the trap effect never activates.0
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That could be it. Add also that for some reason the game will not activate all effects on the same turn, when the AI is activating an effect and has priority.
To put it simply, what might've happened.
AI matches your tile, begins to drop off his hand babies.
Decides that there are no other matches to be done.
Forces its own turn to end.
Ambush is still in queue behind hand babies for priority.
Ambush is no longer technically on the board.
Effect whiffs.
Hand babies punch you in the balls for damage.
You die.0 -
Blahahah wrote:Effect whiffs.
Hand babies punch you in the balls for damage.
You die.
This is a brilliant summary of what happens anytime one engages in the masochist futility of MPQ.
How is possible to love something so much and hate it so much at the same time?
Because crazy.
"(conk) Woo woo woo woo woo woo woo woo woo woo, nyuk nyuk nyuk nyuk. (bonk) Ooh!"0 -
Chrono_Tata wrote:My guess: The matching player always have priority on ability activation. Therefore, the secondary effect of Awaken the Hand tile (creating attack tiles on match) activates, creates an attack tile which overwrites your trap tile, and the trap effect never activates.0
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ShionSinX wrote:Chrono_Tata wrote:My guess: The matching player always have priority on ability activation. Therefore, the secondary effect of Awaken the Hand tile (creating attack tiles on match) activates, creates an attack tile which overwrites your trap tile, and the trap effect never activates.
Just like XForce's Recovery CD doesn't destroy the tiles you matched away to trigger the CD's damage. Except that it did for a long time.0 -
Gorgon don't like trap0
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In Soviet Russia, Gorgon traps you!0
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If he had the AP, Gorgon also might have created new countdown tiles, overwriting your trap, before the match.
Moving this to Bugs and Technical Issues.0 -
Why is it now considered a bug or a technical issue, if nothing was "wrong", as you have suggested?
Move it back, please.0 -
TLCstormz wrote:Why is it now considered a bug or a technical issue, if nothing was "wrong", as you have suggested?
Move it back, please.0 -
And what is the actual point of having moved it, then?
I mean, it's not like an actual bug tester or a developer specifically goes through this area of the message board that typically collects dust, correct?0 -
TLCstormz wrote:And what is the actual point of having moved it, then?
I mean, it's not like an actual bug tester or a developer specifically goes through this area of the message board that typically collects dust, correct?
Developers do read this section, but they don't confirm every suspected bug we discuss. Some really game-breaking ones will get confirmation, but some minor ones go on a list of things that should get fixed eventually, and if they confirm those without having a fix in sight people tend to get more impatient over it.0
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